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pdrake
10-27-2003, 02:42 PM
okay, i told myself i wasn't going to do this, but have been searching the web and going through tutorials for a few hours now and am getting nowhere. so, i have to ask a newbie question. how can i get this robots legs to stay on the ground and pivot at the connection point to the body while i move the body? it would really help in doing the walk cycle. i know i should rtfm, but that didn't really offer the answer i'm looking for. thanks.

perry

wacom
10-27-2003, 03:59 PM
You could make an extra bone at the end of each leg bone and give that bone a null goal object with Full time IK and Keep Goal in range checked.

pdrake
10-27-2003, 04:04 PM
no bones are used. just nulls and parenting.

thanks though.

perry

pdrake
10-27-2003, 04:44 PM
here is a test i did with some primitives showing my problems, kind of. the leg points toward the goal null, but twists around. i've tried setting limits in heading, but it had no effect. thanks.

perry

pdrake
10-27-2003, 04:45 PM
after movement of controlling parent.

pdrake
10-27-2003, 04:58 PM
i figured it out. thanks.

perry:D