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View Full Version : Translate variation: "Scooching" --got it already?



jeric_synergy
08-01-2012, 01:01 PM
Imagine you've got a series of nested rectangles. You'd like them to all be moved diagonally (while modeling, not animating), so one set of corners is closer to each other, but you'd also like them to remain nested, ie the corners won't pass over each other.

This only happens in one plane, eg XZ only.

Do we currently have a tool that would allow such a Translation?

Silkrooster
08-03-2012, 11:33 PM
To be clear are you looking for away to move all the squares tighter and looser to each other, or do you want them to remain a fixed distance from each other while move the original square?

cagey5
08-04-2012, 01:34 AM
Would a translate with a linear fall-off not work?

jeric_synergy
08-04-2012, 09:39 AM
No, because you could still have the possibility of overlapping.

Dang, I coulda sworn I expanded on this last night... musta forgot to hit "Submit".

It's a bit like "Shear", but is limited by the largest poly loop along the working axis.

Imagine a tapered, rectangular tower. This proposed Tool would allow you to proportionally translate all the poly loops perpendicular to the working axis, but constrained by the largest polyloop in the selection. So, in a rectangular tower, you could align the corners of all the poly loops, but they would never pass over each other.

Another way to think about it: the selected loops act as if they were concentric hollow plastic squares (or rings, or whatever) on a tabletop: you can slide them around inside each other, but they are constrained by the dimensions of the largest ring.

Obviously, this is a very very limited use tool. Probably not worth developing, considering all the good ideas that need to be developed.