nadiamask
07-19-2012, 04:05 AM
I'd like to make node setting as motion plugin "sticky"
( "sticky" does not gives channel modification cause it's not a node)
but can't find way how to evaluate nearest spot position
Opened motion node editor by mr dpont....
I tried with the node "nearest point" by mr dpont and
lw's channel plug in "approximate" for shortest distance to mesh
.. a bunch of triangle funtions like cos, sin, acos...
finally failed to identify nearest position on the mesh surface.
..
Suppose here exist a null object and a mesh object
I intend to place my null on the nearest polygon surface
I need node setting for this sticky fuction as my character rigging requires
I'm curious how lw's channel plugin "approximate(evaluate distance)" works
if I take the way it works..
and also the way to evaluate the normal vector that the spot have.
Any nice man give me some instruction for node solution ?
( "sticky" does not gives channel modification cause it's not a node)
but can't find way how to evaluate nearest spot position
Opened motion node editor by mr dpont....
I tried with the node "nearest point" by mr dpont and
lw's channel plug in "approximate" for shortest distance to mesh
.. a bunch of triangle funtions like cos, sin, acos...
finally failed to identify nearest position on the mesh surface.
..
Suppose here exist a null object and a mesh object
I intend to place my null on the nearest polygon surface
I need node setting for this sticky fuction as my character rigging requires
I'm curious how lw's channel plugin "approximate(evaluate distance)" works
if I take the way it works..
and also the way to evaluate the normal vector that the spot have.
Any nice man give me some instruction for node solution ?