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View Full Version : MindTex ($15) normal map generator



erikals
07-17-2012, 09:58 PM
 
new lower price... might be good for indie guys...

MindTex ($15)
http://frozenflamecorp.com/site/pages.php?page=products

 

erikals
07-17-2012, 10:03 PM
 
if you can add $, consider these...


ShaderMap2 ($40)
http://shadermap.com

nDo2 ($99)
http://www.quixel.se

crazybump ($99)
http://crazybump.com/buy.html

 

Ryan Roye
07-17-2012, 10:07 PM
Wow... for 15 bucks that seems like a real bargain. Surfacing is the one of the top weaknesses in my production pipeline (no VPR here)... I just might consider grabbing this one when I can.

erikals
07-17-2012, 10:26 PM
 
do note though that all of these apps generate the normal map based on an image.

to create a normal map / displacement map from a highres obj. to a lowres obj. you have to...
http://www.youtube.com/watch?v=O7fINI4DpeI

 

geo_n
07-17-2012, 10:38 PM
That's cheaper than shadermap. What's the downside?

erikals
07-17-2012, 10:42 PM
 
btw, an alternative for normal map conversion from an image,
you could try this node setup together with VPR...
 

erikals
07-17-2012, 10:53 PM
That's cheaper than shadermap. What's the downside?

haven't tested, but SM has "Painting Normals with Displacement"
http://youtu.be/BcASXxF7Dvo
(though not very atm good imo)

but SM has the ability to export / import from photoshop which is neat.
http://www.youtube.com/watch?v=Z3MxQaK74j0

+some other small stuff

 

geo_n
07-17-2012, 10:55 PM
Would be interested to see conversion from normal map to a displacement map software.
Xnormal is supposed to do this.

erikals
07-17-2012, 11:01 PM
 
regarding Xnormal, the bad thing about that though is that there is no way to tweak the highres / lowres models, so you at times have to go back to Modeler to do tweaks.

then you might as well do it in Lightwave (?)
http://www.youtube.com/watch?v=O7fINI4DpeI

just makes me question if it's "all that"... (?)

(edit: i see it has a cage editor, that's good, bit simple though)

also Xnormal is free, which is nice.

the coolest thing to me though is the ability to generate a vector displacement map. 
don't think LW can do that. LW can read it through a DPont node, but not create it.

 

CaptainMarlowe
07-18-2012, 12:05 AM
If you are only trying to convert image maps to normal maps, and don't mind being limited to 2048*2048, you can use smart-normal for free :
http://www.smart-page.net/smartnormal/

Available online or standalone.

SplineGod
07-18-2012, 03:38 AM
Doesnt dpont have a node to use vector displacements?

erikals
07-18-2012, 04:17 AM
 
to use, yes, but not to generate it... :]
 

Amurrell
07-18-2012, 02:38 PM
Or use this free one http://ssbump-generator.yolasite.com/ May not be as good at the others, but I have used it for a few things.