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Remoc
07-11-2012, 07:34 PM
Hello,

I often use motion captured data in my scenes captured at 30 FPS.
After I finish manually editing the motions for hands, eyes, feet ect. I
convert the scene to 25 FPS for my final render. ( I am in Australia PAL )
Most things convert fine, and I don't mind the fractional frame I get...
But below is a list of plugins/components that don't convert.
These keep the original frame numbers I entered, causing the timing to be off at 25 FPS.

Both Camera Switchers.
Motion Mixer
The shift frames field in ClothFX ( and maybe other FX panels )

I don't expect third party apps/plugins to be supported, but the above list is native.
I currently need to remember to change these manually with below calculation:

( Old Frame / 30 ) x 25 = New Frame for 25 FPS

Can this be fixed?

Remoc

Ryan Roye
07-11-2012, 08:47 PM
For motion mixer, bake range should do the trick, and the resulting baked keyframes can be scaled just like your other items. Not optimal, but it should work. If you don't like the idea of baking, then you'll need to copy/paste it all manually using motion mixer's edit motion mode (not really recommended).

For the other two, I'm not quite sure.

Remoc
07-12-2012, 06:57 AM
Yes, thanks.. but I already have various workarounds for this problem.

Basically it just needs to be fixed.

Seeing lots of patching seems to be happening around LW11, where
does one submit bugs / useful additions ect?

RebelHill
07-12-2012, 07:02 AM
You will be better off doing your frame rate conversion as early as possible, so before you get into the editing of motions. Easiest way to do this in LW itself, is to load in your mocap bones, switch the scenes framerate, pull up the graph editor and load/select all the curves for the bones and hit "b" (bake selected curves)... this'll resample the curves at the new framerate.

And in answer...
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Remoc
07-17-2012, 11:44 PM
Thanks RebelHill,

I will do it that way from now on.

I am cutting and pasting your comment into my "notes" .txt file.

Cheers,
Remoc