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biliousfrog
07-07-2012, 03:38 AM
I saw this for the first time this morning and thought it was stunning:

http://youtu.be/4cVrjFlt4hI

kosmodave
07-07-2012, 04:20 AM
:agree: That was very very good, I would love to see a brake down on how that was made - software/workflow etc.

Thanks for posting

Dave.

biliousfrog
07-07-2012, 04:33 AM
I have found out that it was created by Passion Pictures, I expect to see a feature on CGTalk in the coming months

Waves of light
07-07-2012, 06:43 AM
Yep, saw this whilst watching Euro 2012 on the BBC. Like the weight lifter's features. The diving sequence was good. Looking forward to seeing a breakdown.

cresshead
07-07-2012, 07:52 AM
wow,******** wow, really cool animation, thanks for the heads up on it

probiner
07-14-2012, 04:27 AM
Very cool. Never expected to see an approach like this for an event like this. I wonder I the rest of the graphics during the Olympics will be. I mean if they'll pick these characters again and so on.

They missed this bit though: https://www.youtube.com/watch?v=TuK1lwZ7SVA :D

Cheers

Cageman
07-14-2012, 09:00 AM
They missed this bit though: https://www.youtube.com/watch?v=TuK1lwZ7SVA :D

Cheers

I can't blame them... the world consists of too many ****** up people, and if even one of them comes into an event like the Olympics... well... lets just say that I do prefer being treated like a criminal, because since I am not a criminal, what do I really have to hide or fear for?

littlewaves
07-16-2012, 05:09 AM
found some info here (http://www.adhugger.net/2012/07/10/passions-pete-candeland-directs-stadium-uk-titles-for-bbc-london-2012-olympic-games/)

Passion used XSI and the new XSI renderer V-Ray, plus new software Naiad for the fluids and Marvellous Designer for the cloth simulation

erikals
07-16-2012, 05:25 AM
 
that's strange, they used Marvelous Designer instead of xSI's built-in Cloth simulator ?

hmm... odd... :]

guess MD must be fast...
 

littlewaves
07-16-2012, 05:42 AM
good point.

Must have been easier in the workflow somehow (or just better simulation?)

littlewaves
07-16-2012, 05:48 AM
more info found here (https://groups.google.com/forum/#!topic/xsi_list/3O6sR-uACGY)


Hey guys,

I thought I’d share some info regarding Marvelous as it seams to be generating a fair bit of interest over here and it completely deserves some of the positive comments it’s getting.

I understand why it can be seen as a bit on the expensive side. But when you consider the amount of time it can save in a production and the quality of the simulation, I think its well worth the price. That said, I do feel there is still a good amount of development needed for it to slot nicely into everyone’s workflows and is still lacking a few fundamental features which they have promised to implement. It has many pros, but it does also come with cons which you will need to workaround.

The accuracy of the simulation was incredible and extremely fast. We were literally 80-90% of the way with the first pass of simulation and were left with very little tweaks and managed to avoid any secondary modifications in Softimage. Also, there was absolutely no mesh jittering in the sims, providing that the collision mesh was well prepared and there was enough space for the cloth to move between arms, legs and bodies. Sajjad developed a very useful ICE compound for fixing this and other self intersect geometry between arm pits and the groin area, some of the extreme poses would have been very difficult to simulate without this.

Approaching cloth simulation using the traditional method of pattern making meant that we could reference pattern templates of real sportswear and tailor them to fit the characters proportions perfectly. I'm pretty confident its this approach which helps give more realism to cloth simulation in general and deffinately made it easier to generate the creases and deformations that everyone was expecting.

We found that the whole process of modelling the clothes, developing a cloth setup and simulating a shot could be condensed into a single process which obviously saved a huge amount of time. Being able to simulate and interact with the garment as you model is a massive understated feature of Marvelous and it simply enabled us to achieve the director’s vision sooner and allowed us to tackle a larger volume of work, which gave more time to focus on raising the quality of the simulations.

hope this helps answer some of the questions....

Jamie

erikals
07-16-2012, 05:55 AM
http://erikalstad.com/backup/misc.php_files/035.gif

cagey5
07-27-2012, 01:18 PM
Clip on the making of the Olympic theme. This one concentrates on the Elbow tune but shows some of the Passion Picture approach.

http://www.bbc.co.uk/news/entertainment-arts-18960004

skype6
07-27-2012, 01:23 PM
:dance:

biliousfrog
07-30-2012, 02:50 AM
Clip on the making of the Olympic theme. This one concentrates on the Elbow tune but shows some of the Passion Picture approach.

http://www.bbc.co.uk/news/entertainment-arts-18960004

Nice, thanks for that. Elbow are such a nice bunch