View Full Version : Speed Modelling Challenge #179 - MASSIVE

07-06-2012, 08:46 PM
Speed Modelling Challenge #179 - MASSIVE


1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modelling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's .

This week's topic is: MASSIVE

In honor of the discovery of the Higgs Boson.
As far as my small brain can comprehend, it's the subatomic particle responsible for giving anything and everything it's mass.

So, model something massive.... a whale, the Sphinx, a jumbo jet, skyscraper, ...heck Jupiter (well, maybe Saturn... a little more modeling ;)).
Go BIG or go home! :)

Time limit: 60 minutes
Deadline: Wed. 11th July 2012. 22:00 G.M.T.

07-07-2012, 04:50 AM
Nice one Joe-I'll try to get something done before I go away next week :thumbsup:

07-07-2012, 05:39 AM
what a good looking topic there :)

07-08-2012, 01:05 AM
Ok, I'll give this a shot...

1000T Iron Weight, as might be found in a certain kind of cartoon being dropped on a certain coyote...

36 Minutes, start to finish.

07-08-2012, 01:48 AM
Classic!!! Love the Acme weight!!! Are you sure your name isn't Wile E. Coyote, Super Genius? (http://www.youtube.com/watch?v=STeVTzWelns) :thumbsup:

07-08-2012, 09:51 AM
Nope. I'm trying to avoid that legal complication. :) It would also mean I'd have to be constantly on the lookout for falling ACME products - usually anvils - all the time. :)

Surfacing on weight is ... bad. I may update it. (Silly me for not reading the rules completely...).

07-10-2012, 12:59 PM
Nice :)

I'm desperately fighting the urge to do a 1001T weight :D. But then that opens the door to ∞T, ∞+1T, ∞∞T...........

Maybe I'll just render a super massive black hole :D (inside the event horizon of course), zero model time. :hey:

07-10-2012, 01:17 PM
Hmm. Time enough for Jennifer Lopez or Kim Kardashian?

07-11-2012, 04:03 PM
More giant than massive. :)


About 30 mins, extensive use of MGUltimateCloneMD

07-11-2012, 04:08 PM
Bridge section from I Robot.

Don't look too close... it's a mess. :)


07-12-2012, 10:14 AM
Very nice XswampyX!
Thanks for weighing in, but no magic beans this time. ;)

Gotta go with sheer tonnage! (It's all about the Higgs :D)

Winner - Kryslin :thumbsup:

07-12-2012, 12:28 PM
Oh, my entry was so massive, it created in own singularity when I tried to post it.

07-12-2012, 11:12 PM
Ok, so I win? That means I have to think of a theme for the Speed Modeling Contest in 2 weeks time, for the week of the 23rd... right? Hmmm....

07-12-2012, 11:21 PM

do you see it?


because it's giant black hole.. :p

ate the whole light..

07-13-2012, 10:05 AM
Kyrslin - all challenges run from Wednesday-Wednesday. Just copy and paste the the rules above and make the appropriate changes to topic (of course), challenge #, and end date.

In my short experience doing these, the next challenge is posted after the judging of the previous week. But if the judging takes, for whatever reason, a little longer than usual, go ahead and throw up your topic anyway to give everyone as much time as possible to squeeze it into their schedules.

Your challenge starts (technically) after 10:00 GMT on the 18th and ends 10:00 GMT on the 25th. :thumbsup:

07-13-2012, 10:52 AM
Got It. Hmm, now for a subject matter. :)

07-13-2012, 05:50 PM
well... I only found time to model this yesterday... spent the whole hour and stopped adding detail there... then spent today having fun rendering and compositing this MASSIVE Robo-Legs prototype :)



07-15-2012, 06:11 AM
well... I only found time to model this yesterday... spent the whole hour and stopped adding detail there... then spent today having fun rendering and compositing this MASSIVE Robo-Legs prototype :)

Brilliant!! Love that render :thumbsup:

07-15-2012, 07:36 AM
thanks Iain :) I rendered out 3 different renders of the robot. One glossy high-reflective metal, one carpaint material with just the basic settings, and one default diffused material. Then I set up one pass for the SurfaceID's (did it manually through self illuminant polygons since I don't really get why the heck the surface ID's in the compositing render buffers just come in shades of gray) then at last I did one Ambient Occlusion pass. This gave me plenty of room to play with and tweak my render in Photoshop