View Full Version : Maya VS LightWave

10-27-2003, 05:51 AM
Maya vs LightWave please cann you tell me way?
And wich program is more wanted for work?
Wich program is better for modelnig,animating .....

10-27-2003, 06:49 AM
As I don't speak Croatian, I'll try to be clear, and nice. :D

You do realize you won't get an unbiased answer from here, right???? You also realize, I truly hope, that you can go into the archives to find what the forum has discussed in the past on this topic. This is an old and tired (meaning: unwanted) conversation around here.

Many on the board use these programs as tools. PERIOD. To that end, I suggest you look at what TOOLS you are in need of, see which program has those, then DEMO the program. Buy what fits.
Good luck in your search.

10-28-2003, 02:31 AM
It`s a LW forum...asking which is better Maya or LW is somehow...unpolite?

Anyway LW is better, funnier, smarter. And cheaper. The best pack for bucks

10-28-2003, 03:47 AM
Not another one.
All I can say is "Don't go there home-boy!!" ;)

Pick which suits you / you can afford.

If you are only just starting out, might I suggest playing with the trial versions, or get hold of some free 3D software.

Horses...courses :p

11-05-2003, 08:58 AM
I gotta be honest, I wish I'd learnt Maya... (hear me out!)

Here in the Uk, I've just complete a 4year Multimedia Course, all using Lightwave. Now I've finished, I've applied to a few games/post production houses about 3D positions.

Almost ALL of the post-production houses said that I should stop with Lightwave, and get some training/train myself to use Maya. No exceptions. With games it was ditch Lightwave, get with 3D studio.

The thing is, I LOVE using Lightwave, I'm so comfortable with it's form, design, tools, EVERYTHING.

So this news from some of the best in Soho/London was a bit of a blow. :(

Perhhaps it's more of a Europe thing?

T x

11-05-2003, 09:31 AM
maya is definitely a big package in the industry (same here in the states) and there are some houses that are going to want you to learn it, no question. i know of several places that actually use both here, lightwave for modeling and/or rendering and maya for animation. the thing is, once you know what you're doing its not really that hard to move from one software package to another, just a matter of what the buttons are labeled. i think lightwave is a far easier package to start in than maya would be, then if you need to know maya just download the maya PLE and start doing tutorials and get up to speed.


11-05-2003, 09:33 AM
When I get a job at a company, I used to ask them, to let me work in LW, and all stuff can easily converted to any system. I proved to all my empleyers, that I can work faster with LW than any of their fastest Maya or MAX man, so they allowed that. I can work with my favourite tool, they recieve quality product, both parties satisfied.

11-05-2003, 10:00 AM
I like making it an analogy to tools.

If you arenít a mechanic or carpenter then youíll only need a few tools to get things done around the house. If you donít need to do much your ďtool boxĒ could be small with only the essential tools. Some tools can be used to do the same things, IE a table saw vs. a chop saw, but youíll run into limitations outside of where they overlap. Some tools are very good at what they were made forÖand canít do anything else, IE a hammer.

Again- if Iím working in an F1 pit as a team mechanic I have NO use for a great table saw or ANY saw. If I make fine furniture I will need a very different set of tools from F1 mechanic- maybe even ones Iíve made my self. Do you see where Iím getting with this?

Ask your self this: What do I want to do? What do I NEED to do? How much time do I have? How much money do I have or project in the future to have? Do you see your self as a creative person making money or a person making money creatively? How do you learn best- Books, through formal schooling, tinkering, using forums etc? How many other programs will you be using with this program and what kinds are they? What do people of my mentality/personality, economic bracket, use and who are their clients if at all?

Last realize this: making images in ANY 3D package is a creative and intensive process- and asking this question is only going to give you personally loaded results. Itís like asking what is ďgoodĒ art and then asking what materials make a ďgoodĒ piece of ďartĒ.

People have spent years painting great paintings with the highest quality of oils, canvas, and brushes and gone to the best of schools. Others have taken trash, zero education, and a sh**t load of talent and perseverance and made great works. God Iím going to stop soon before I write a PHD length paper.

Hereís my final 2 cents- I work with video and motion graphics/compositing programs. I have a very small budget. If I canít model because I feel the software is limiting me Iíll kill myself. Render times arenít important because Iíll send it to a farm if need be. Render quality is above speed to me. I love control keys. I had no real choice but LW.


Chris Partridge
11-05-2003, 02:15 PM
Colleagues at work (an international news broadcaster) use Maya for specialist renders, but I cannot see what is done with Maya cannot be done with Lightwave. Maybe its a perception thing, but unless you're trying to generate Lord of the Rings style visuals all of the time, then IMO Maya is largely unnecessary. And looking at the quality of the renders generated by Lightwave -- especially by that guy Dave Tracey in Sydney -- who needs Maya?

11-06-2003, 03:37 AM
Originally posted by diablo1000000

Almost ALL of the post-production houses said that I should stop with Lightwave, and get some training/train myself to use Maya. No exceptions.

Post-production houses, especially the ones here in Soho, feel they have to be "seen" to be using the "best" package. Occasionally a client will have read in Creative Review that a certain 3d app was used on such-and-such an advert or feature film, and erroneously believe that the particular look can only be achieved using that app. Maya has had a lot of press and publicity - especially Steve Jobs touting it as some kind of messianic software that would cure cancer and end world poverty. When it finally appeared, guess what? It turned out to be a 3d application!

Sure, those Soho boys like all the pretty icons and buttons. Me? Oh, I prefer a pretty final render. At the end of the day, that is *all* that matters to me. [Incidentally, I infinitely prefer the LW7.5 interface to *any* other app, 3d or otherwise, but that's not important right now: I grew out of pretty buttons when I stopped using Infini-D!]

No, I will stick with LW through thick and thin, just as long as it keeps producing the most beautiful renders in the industry. Sometimes this isn't easy: I use LW on an old Mac [OS9.2.2] so have to do without most of the third-party plug-ins available to PC users. But I know I will be rewarded for my patience when I move to LW8 on G5. That little combo is gonna consign Alias to the dustbin of history.

diablo, it is up to people like you and me to convince doubters through the sheer quality of our final product. At the end of the day, LW doesn't shout "LOOK AT ME; LOOK AT MY LOVELY ICONS" it simply whispers: "this is the render I have produced for you - look and weep."

I have faced the "but everybody uses Maya" rebuff - but then I showed them my reel. The rest is history. :D

11-06-2003, 05:29 AM
Thanks Dof!

I know exactly where you're coming from. I kinda think 'well, I'm pretty damn good/confident with Lightwave, why the hell should I change'.

But then there's like A MILLION graduates coming out of Uni's right now all boasting 3D talent, and so the post-production houses really do have their pick.

Sure, their morals might be a little screwed up, and I know all the Soho boys like to be fashionable. But if this is where I wanna work, then I'm kinda stuck into conforming.

I really am a huge Lightwave fan - it's just 'clicks' doesn't it? But I also want to get my foot in this harsh, harsh industry!

Link to another post with example of work (http://vbulletin.newtek.com/showthread.php?s=&threadid=13289)

Another link (incase you want to take a peek) (http://vbulletin.newtek.com/showthread.php?s=&threadid=13290)

I guess I'll keep plugging away... ;)

T x

11-07-2003, 04:02 PM
Yes, most places use Maya. Well shucks. If you want to produce great art, learn LW! If you want to enjoy yourself right off the bat, learn LW! If you just want to get a paycheck, learn Maya.

But, if you want all the above, learn LW! Really, LW is fun and easy to use, and is great for so many different things. I like it for still imagery the most! Animation is great too. Did you know, if you use displacement maps in LW, you can actually see it displace the surface in real time. You don't get that in Maya.

ok, ok, I'm starting sound a little biased, well that is because I've used both, and I like LW better. I've never worked for a post house that uses Lightwave however, and I have only received a paycheck for using the post house's preferred software, Maya, as far as 3d goes.

So, the more people using LW, the more it will come back in acceptance in the pro industry. People remember LW as the pre v.6 app. They switched before 6 came out cause Maya 1.5 floored LW in certain aspects.

I don't know, too biased I guess.

Check out this Happy Hour Entertainment animation. They use LW and Maya, although I think this was all LW.

www.happyhour-entertainment.com/vid/cargo/cargo.html (http://www.happyhour-entertainment.com/vid/cargo/cargo.html)

Nuttie P
11-16-2003, 09:41 PM
First off hand i'm new to this site and new to LW as well, and as for the MAYA vs LW?, i think the learning curve for LW is easier to learn. What's a few less buttons, and a little more work gonna do for ya!!. Huh?. Maybe better results, better renders, or whatever. I'd rather be creating, or doing somthing, rather then reading all day long, just to get to one point, and besides, they all do the same thing. Don't forget, it's just software, we're the brains, we make the reality that live within LW, MAYA, 3Ds Max, ect. Hey guys, i'm even more inspired by what i've seen so far on the forum. I would like to thank you guys for making it possible for me to learn at a faster pace, because (MAYA and 3Ds Max was Killin me)

jin choung
11-17-2003, 02:56 AM

the job question is NOT controversial... just look at wanted ads.

if you want to get a job, learn maya. they're looking for maya people 10 to 1 over lw and that's being really really generous to lw.

it is true that as software advances, they invariably become more and more ALIKE than different. also, many places say that the exact package you know is not that important.

but if they mention a software package, bet that it's maya.


if you have to do something for yourself or your own production, you have to model, animate, render and you gotta know the whole deal and be able to wrangle the entire workflow and pay for it yourself, nothing makes more sense than lw.

and i think that the fact that this is a lw board doesn't enter into consideration at all. when i come here, i don't suddenly become a liar or inaccurate.

if another app is better at something, i'll say so.


11-17-2003, 10:16 PM
Yeah? What about Notepad?



11-18-2003, 03:20 AM
Notepad and Povray - a winning-ist combination! :D

11-18-2003, 01:06 PM
When I first was interested in doing 3d,which was about 3 months ago,I took a look at all 3 programs(LW,Maya,3dS max).I,for some reason,liked the interface of LW the most and found it to be the easiest to navigate.I am still learning with Dan's book but from what I've seen at different sites LW is just as good as any other 3d app out their.

11-19-2003, 04:41 AM
Yeah - LW is defo my 3D app of choice...

but now I've graduated it's not about 'my choice' anymore, and more about 'getting a job and paying the rent'! :)

Anyway, maya are offering a full educational version on their site free, or with a short DVD training disc for £15. So I'd be silly not to extend my skillset a little.

T x

11-19-2003, 09:47 AM
js33 in http://vbulletin.newtek.com/showthread.php?s=&threadid=13960

I've heard bad things about Maya's license policys. They also won't let you sell it. So once you buy it you're stuck with it for life....I would sure want to recover some of the $7000 if I bought Maya unlimited and wanted to move to another package.

Just thought you should check out this thread before making any decisions. Don't forget that LW8 running on G5 will make Alias Wavefront cry. Just watch those Maya boys running to buy Eight when they see how fast it is!

11-19-2003, 05:13 PM
Originally posted by jin choung

if you want to get a job, learn maya. they're looking for maya people 10 to 1


You have your decimal on the wrong side of the 1 there Jin.

11-22-2003, 11:31 AM
...personal humble opinion:

Maya is...uhhm...better.

BUT...Lightwave is FASTER, EASIER, FAR FAR FAR MORE COMFORTABLE to use. Plus it is much cheaper.

Personal problem:

MAYA *IS* availiable for Linux...and, well, some people possibly know already how *I* feel about microsoft.

I prefer Lightwave...10 times to 1...but every now and then I find myself in front of my Linux machine using Maya.(Mainly because I am asked to do so...)
Maya is kind of...less...productive thus more...professional.
I believe that Alias and Newtek should fuse into one... :D that would give us the ultimate 3d program.

PS: Once more...I hope that Lightwave *will* become availiable for Linux as well.

11-30-2003, 09:58 AM
My personal experience with the companies I have worked for is that its the quality of work you can do, not the package the produced thats important.

I got my first job in the games industry because of my LightWave portfolio. I learnt 3DS Max on the job (most games companies use Max, so if you want to be in games, you are going to have to use it) but introduced Lightwave to the artists already there. After six months, the company bought a few seats of LightWave and we used both packages for modelling.

Its the same with the place where I am now - its Max based, but I use LightWave and Max with no hassle, as long as I get the job done on time. I enjoy working on the project, have made some great friends, and am being paid to create 3D artwork. Nothing wrong with that.

Its important to pick a package you feel comfortable with and create a kick-*** showreel to take to your interview. A good company is going to hire you on the strength of your skills as an artist, you can re-train for them easily.

Be flexible! Be willing to learn new packages and skills. If you use LightWave at home for fun then use Max or Maya at work (and be paid for it) - its a good contrast!

12-04-2003, 11:54 AM
Hey I love LW. I'm also wondering though how important it is to know c/c++ programming to get job. I've seen many that require it.

12-04-2003, 03:45 PM
Originally posted by hunter
Hey I love LW. I'm also wondering though how important it is to know c/c++ programming to get job. I've seen many that require it.

Count me out if this becomes the standard. This sounds just like many huge companys- they hire fewer and fewer people and milk more and more out of the ones who hang on. Then they can fire your ***** after a few years when they can get some new kid for cheap who is buku eager. I think I'd rather sell insurance. Next you'll have to write your own 3D application for the company!