View Full Version : LW 11 bullet dynamics problem

06-29-2012, 06:55 AM

I've been recently experimenting with the new bullet dynamics in LW 11, and I have to say it's impressive

but I sometimes run into some problems; for example in this scene I have a fractured mesh penetrated by a ball. it all seems to go well except for some suspended polygons (not parts) that seems to not be affected

http://www.mediafire.com/conv/4fda17996997999617a3c910d8b7d514fd9af783929960fb87 a0ad10417804f36g.jpg
http://www.mediafire.com/conv/f5a2f0567eec158c72504b4c5599082503cf64dba285830398 79648056cdbb436g.jpg

another time I created a plane, duplicated it with the array tool and made it fall on another static plane. the parts act all crazy wobbling when they fall, and when I ran the ball through them before falling, the ball seemed to penetrate through some polygons and stick to them...

http://www.mediafire.com/conv/4b828eb58b28524d53a068acc10de42e7779d0822cb4e7416b 0bf914566a3aba6g.jpg

any help?