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AbstractTech3D
06-26-2012, 10:41 PM
2nd curly question for the day:

How to animate a cone (geometry) opening and closing?

The problem with morphs is of course that the vertex transforms are linear. And of course what I want is a radial transform.

Cheers!

sandman300
06-27-2012, 12:13 AM
In what way do you want it to open?

AbstractTech3D
06-27-2012, 12:27 AM
Consider how the cone angle of a spotlight is animatable.
With my cone mesh, of course, I wish to keep the length of the sides constant as the cone angle changes.

(By 'open and close' I refer simply to varying the cone angle).

SplineGod
06-27-2012, 02:43 AM
Use two morphs, one channel tied to the other. As the cone expands the length decreases.

RebelHill
06-27-2012, 03:36 AM
If you're just wanting the cone to get wider/fatter, then that's a linear transform, morphs are fine.

AbstractTech3D
06-27-2012, 11:59 PM
Thanks guys!