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View Full Version : How to freeze/camera move?



stevenpalomino
06-21-2012, 11:16 AM
Hey everyone,

I've seen the following done a lot and was curious as to how it was accomplished. Thanks :)

https://vimeo.com/38113588

DrStrik9
06-21-2012, 11:20 AM
I believe the actor is live. The camera is hand-held, and the floating items are added in post, with match-move software of some kind. It's a very cool look.

ericsmith
06-21-2012, 11:26 AM
I believe the actor is live.

Yeah, right as the camera enters the room, in between 3 and 4 seconds, he blinks. But other than that, he does a pretty good job of holding still.

The funny thing is, it would be really easy to fix that in AE or something.

Eric

stevenpalomino
06-21-2012, 11:48 AM
ahh.. didn't realize the actor was live.. what about this famous LW CSI scene? Are they all 3d?
http://www.youtube.com/watch?v=4jLTgwTMb5Q

OnlineRender
06-21-2012, 12:12 PM
you are best asking the people who make it :) thats a test run for the tech CGI elements are made in Lightwave if I am correct and the person(s) whom made it are http://www.2create.co.uk/blog/ & capture "probably others "


to answer the question you would slow the footage down however get the actor to stay stationary and then track it in blender or whatever app then drop the CG elements in ...

you could probably get away with the same effect with a cheap digital camera , although I think they use a red and spank the fps right up..

its kinda like fightclub when he hits him with the keyboard :)

Cryonic
06-22-2012, 02:19 PM
Another way to do it would be the Matrix way... Use a rig of cameras that all take a picture at once and then get turned into a video in post. That way all the pictures are of the same moment in time (or with slight offsets depending on the timing setup in the rig) but because they're played back sequentially the elements appear to hold still while the camera rotates around. Don't have to worry about blinking actors and you can catch and hold them in a position (like in midair) without a lot of other complicated rigging for the actors that has to be erased afterwards.

djwaterman
06-23-2012, 09:22 AM
The camera is overcranked, shooting at high speed, this gives them slow motion and any vibrations the actor makes is less noticeable, also they can rush through the shot in real time and the actor doesn't have to hold pose for too long. The floating elements are CG and motion tracking is used to get a camera solve so that everything matches when comped together. They did a great job with this.