View Full Version : Speed Animation Challenge - Boxes In Love

06-16-2012, 08:30 AM
Speed Animation Challenge - Boxes In Love
I want to spend more time learning the tools in layout. Wanted to keep it simple-stupid because I'm not very experienced in this area.


Starting off with a plane & two boxes, wanting more of the focus to be on the animation side of the LW tools. I also want to use it as an exercise of being able to tell a story / communicate, create a time-based piece within a very short amount of time.

Setting myself a simple goal:
* Create a 15-30 second animation titled "Boxes In Love" using the lwo file here (http://slaughterhouse.com.au/LW/SPEEDANIMATION/) in some way.

The animation doesn't need to strictly adhere to this title as a concept to illustrate or communicate - it's just a starting point, restricted as just being the title of the animation when it's time to submit.

Time Limit (in layout): 2 hrs

Deadline: Sun 24th June 2012, just before midnight at my place (or yours).

No rules - just notes for now:

* Animation/special effects to be primarily created & rendered with LW
* 3rd party plugins ok - but only if they're freely available to the public
* The 2hr limit - is along the lines of thinking & working within the animation-headspace / movement
* Re-modelling / adding other objects to the scene - leaving it open-ended for now.
* Ok if sound / other story telling elements outside of animation may end up being the primary vehicles that tells a story, communicates or entertains with the final piece.

Hoping it may lead to "How did you do that? What tools did you use?" discussion if anyone else wants to join.

The end goal - to create something by spending more time in layout :)

06-19-2012, 06:01 AM
:rolleyes: I wasn't expecting this to turn into a soft porno (http://youtu.be/o4f-WqfkKbM) - but it did :D

Lost count of time - it took me all of Sunday. My first obstacle was;

"Oh no - how many frames?!"

It was bleak. I needed audio to work that out and I wasn't in the mood for sound production :S ..but persevered. Opted to explore endomorphs & it's the first time I've used multiple cameras, which made me curious to know how other people tackle this. Do you look for nice angles/framing first, render the entire scene on all cameras - then cut/edit in post accordingly?

As it took much longer than 2hrs to do this - including a copy of the scene here (http://slaughterhouse.com.au/LW/SPEEDANIMATION/scene/) if others might want to play or take the scene elsewhere.

06-24-2012, 02:15 PM
I liked your topic for an animation challenge. Since I hadn't done any animating in LW yet, I thought I would try. I found out it is much tougher than I expected. I know you were hoping for more advanced techniques, but maybe you'll still enjoy the attempt. I did have to add more geometry to your cubes in order to do this.

Url http://youtu.be/l1o4Yt0vA4Y

Oh, I used the same song too.

07-01-2012, 02:05 AM
I know you were hoping for more advanced techniques

Ha, no way! I'm a noob, yours looks more advanced :P Only mucked around with endomorphs at this end. Was hoping you could share how you actually did that as I wouldn't mind attempting to do a hybrid version using your methods. Thanks for giving it a go Bax33 :thumbsup:

07-01-2012, 10:17 AM
I started off by creating nulls called Pink, Pinktop, Pinkbase, Blue, Bluetop and Bluebase. I centered each color null (Pink and Blue) in the middle of their respective object and made the object a child of the null. I used these to rotate and move the boxes.

The color top nulls I centered at the top of each box and the base nulls were centered at the bottom. Both these nulls had either Pink or Blue nulls as their parent depending on the object assigned.

Then I created one more null called central. This null was placed at the origin of the scene and both the Pink and Blue nulls had central assigned as their parent. By moving or rotating the central null, I was able to move both boxes or have them 'dance' in a circle.

Finally, I went to the properties tab of each box and added deformations via the deform tab. I added Deform Twist and Deform Bend, assigning the Color top null (Pinktop, Bluetop) as the Effect Handle and the Color base null as the Effect Base.

I had to tweek things throughout the animation because eiher LW or me were not doing something right. (More than likely it was me.) - But you see the final result. I had most of this done within the time limit but because I couldn't get the bend to work exactly as I wanted, I spent many more hours trying to make it work better without much success.

I had to use the scene editor (ctrl F1) to remove gradual changes and make them 'stepped'. For example, when I did the twist later in the scene and went back to play the beginning, the twist was already taking affect. So I had to 'step' it in the scene editor plus tweak the object in certain key frames. That's about it.

07-02-2012, 01:26 AM
Here is my entry I went over the time limits and kinda just ran with it. Twas fun!

Boxed Love


The music I used is copy written so the video is blocked in Germany and Japan. Hopefully you guys will be able to watch it.

07-02-2012, 04:33 PM
VictoryX that was great, lol...

07-04-2012, 10:58 AM
Very nice VictoryX. Liked the mood lighting also. What technique did you use of the mouth movement?

07-04-2012, 08:32 PM
Awesome work VictoryX, it put a huge smile on my face when i watched it, love the lighting too :D Thanks for giving it a go :thumbsup:

Have no idea of how to where-else to take the speed animation challenge because of how much longer it takes to make something compared to modelling, so I'm cool to keep this thread open-ended where people can continue to add or collaborate. If anyone else would like to set up a speed animation challenge concept which is simple-stupid like this box-thing, count me in & send a link :) I'd like to give this one another go exploring Bax33's methods over the weekend, would also love to know how the lip sync was done VictoryX ;)

07-08-2012, 02:22 PM
I created 3 Skelegons inside of Modeler, Top Jaw, Bottom Jaw, and Cog. I also created two weight maps Top Jaw and Bottom Jaw. Brought all that into Layout, converted the skelegons into bones and attached the weightmaps to them. I loaded up the .wav sound file for the song in layout and went through animating the top jaw up and down to mimic mouth movement. I sped up some of it by animating one cube singing then copying the keys and pasting it onto the other cube when they sang in unison. If ya have any other questions let me know.