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View Full Version : Final fantasy realtime tech demo



geo_n
06-06-2012, 12:33 PM
http://www.youtube.com/watch?feature=player_embedded&v=UVX0OUO9ptU#!
real time? what supercomputer?

and they're hiring.
http://www.agnisphilosophy.com/en/index.html

http://www.square-enix.com/na/careers/getech/

wibly wobly
06-07-2012, 05:27 AM
I agree, it was pretty unwatchable. The engine technology looked pretty good though.

jasonwestmas
06-07-2012, 08:02 AM
wow, I doubt they used an animatic or shot sequence. Some of those shots are usable but not for so many frames.

Greenlaw
06-07-2012, 11:36 AM
Wow, tough crowd.

Ryan Roye
06-07-2012, 11:48 AM
Visuals were amazing for realtime IMO, but 100% agreed with camera... perhaps they made it that way to hide minor blemishes? :)

wibly wobly
06-07-2012, 11:58 AM
Visuals were amazing for realtime IMO, but 100% agreed with camera... perhaps they made it that way to hide minor blemishes? :)

I wondered about that to. It started off well, then it just got too visually incomprehensible for my tastes. For all I know, they were rushing to get things done in time for E3 and couldn't get it done in time, so they just so they just threw a shaky cam at it. It was more likely a stylistic thing but...

I'd like to see what they do with the engine though. I'm surprised what people are pulling out of these game machines right now.

geo_n
06-07-2012, 11:58 AM
I think they tried to cater to western gamers too much.
It feel very much like an fps game made for ps3 and xbox games.
Very far from say Kojima style. But the visuals are excellent.

stone
06-07-2012, 01:35 PM
its very cool, but its not a game engine - its a real-time cutsequence tool which is nice enough, but a far shot from an actual game engine.

Greenlaw
06-07-2012, 02:16 PM
I think the key word is 'realtime' which is enough to impress me. :)

G.

jasonwestmas
06-07-2012, 07:43 PM
yes, the realtime aspect is impressive.

safetyman
06-08-2012, 05:18 AM
I agree with most of the folks here -- it may be great tech, but I'm put off by the camera work. I've never been a fan of the "shaky cam", which attempts to emulate a hand-held or whatever. Certain directors can pull it off, but it's used waaaay too much these days.

johnliebler
06-08-2012, 11:24 AM
Camera style aside, watching these tech demos actually kinda makes me angry.

I only have time to watch tech demos of real time rendering, because I'm waiting for no where near real time renders. I'd love to know when, or even if, any of this tech will find it's way into my workflow. How long would any of these frames take to render in Lightwave? Five, ten, twenty minutes at least - for one frame!
:(

Titus
06-09-2012, 12:52 PM
Camera style aside, watching these tech demos actually kinda makes me angry.

I only have time to watch tech demos of real time rendering, because I'm waiting for no where near real time renders. I'd love to know when, or even if, any of this tech will find it's way into my workflow. How long would any of these frames take to render in Lightwave? Five, ten, twenty minutes at least - for one frame!
:(

They are good but these renders simply don't work for production. AA issues, flickering, etc. Remember machstudio pro? nobody liked it. There's still a huge gap between realtime and bruteforce rendering.

cresshead
06-09-2012, 01:13 PM
"the last of us" looks rather good and has much better camera work!
ps3 game that may just get me to buy a ps3 !

http://www.youtube.com/watch?feature=player_embedded&v=8ZYkj0glnqs

http://4.bp.blogspot.com/-g_ARcTOdOPk/T833y293cSI/AAAAAAAADqA/7mllu7c_e90/s1600/the-last-of-us.jpg

http://www.dealspwn.com/writer/wordpress/wp-content/uploads/2012/06/the-last-of-us-gameplay-cap-540x301.jpg

http://thelastofus.com/agegate.html

jasonwestmas
06-09-2012, 06:32 PM
Jeezes that's brutal. From a camera's point of view anyway.