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Stephen0523
06-05-2012, 02:16 PM
Hi all. I am trying to figure out a way to curve the attached extruded shield shape to the cylinder behind.
The shape was imported from Illustrator ( I have a very hard time trying to draw in LW). However the imported EPS shape has many points.

Once the shield is curved, I want to add a psd logo to the face.
Any advise on the best way to do this would be truly appreciated.
The rendering I am attaching was done in Photoshop, but I would like to have it done in LW for lighting, textures etc...
I am attaching visuals to clarify and the LWO also.

Sensei
06-05-2012, 02:30 PM
TrueArt Push tool is designed for doing things like this
http://modelingpack.trueart.eu

Video
http://www2.trueart.pl/Products/Plug-Ins/Push/Graphics/Movies/Push_1.mov

Stephen0523
06-05-2012, 02:36 PM
Thanks I will give it a try, but the video show flat polygons. My snap has been extruded. Will it work with the Push tool?

nickdigital
06-05-2012, 02:39 PM
You could try stenciling the shape onto the curved surface. Then doing a smooth shift.

K-Dawg
06-05-2012, 04:10 PM
You could also use the Spline Guide tool found under Modify Tab.

To do so, slice your shield in several vertical segments and use Spline Guide. Switch Operation (Numeric Panel) to Bend and manipulate the nodes to fit around your object. You can easily UV Map the shield and get your Texture to fit.

OnlineRender
06-05-2012, 04:18 PM
magnet ....

K-Dawg
06-05-2012, 04:29 PM
Yes Magnet would work too, but he would still have to add segments to the face Polygon.

Here is a quick example with spline guide. It would help the results if your object on layer 1 would be even sided to better fit the shield on the front.

I manipulated your shield so the points match better so I could add segments evenly.

Stephen0523
06-05-2012, 04:42 PM
H K-Dawg, I would love to see a vid on how you did this! It is great!!

Thanks

K-Dawg
06-06-2012, 04:00 AM
Sure. The video is without sound but should be self explanatory.

You can get better results when your objects are in scale. My round object is just too narrow for such a huge "shield".

Lemme know if you have any problems with the video.

Stephen0523
06-06-2012, 05:12 AM
K-Dawg, that video is fantastic. Could I PM you with a question?

bazsa73
06-06-2012, 05:58 AM
make a bump!

Stephen0523
06-06-2012, 06:02 AM
Hi Bazsa, could you clarify on "Make a Bump"?

Axis3d
06-06-2012, 10:37 AM
You could use the Julienne tool to vertically slice your extruded object, then just bend it into shape.

Cryonic
06-06-2012, 04:21 PM
Why not just select the points that make up the front face and then use the move tool with a radial falloff... That's how I've learned to take flat planes of polygons and curve them :)

Cryonic
06-06-2012, 04:27 PM
Another thought... Import the shape from illustrator, stencil it onto the surface of the curved polygons, then just multishift that stenciled shape out to form its own shield.

Amurrell
06-06-2012, 04:35 PM
So many ways to do one thing... :)

Stephen0523
06-06-2012, 06:24 PM
Dumb question, how would I stencil it?

Stephen0523
06-06-2012, 06:29 PM
I tried selecting the points and using the radial falloff, but crazy stuff happened. See attached.

K-Dawg
06-07-2012, 05:01 AM
Move Tool with Falloff behaves kinda like the Magnet Tool. Either way, you will have to draw the area of influence first. Do that with Right Mouse Button. Position and shape it to your needs.

Cryonic
06-07-2012, 09:50 AM
Dumb question, how would I stencil it?

The default location for it is Construct->Drill in Modeler. That gives you the option to Core, Tunnel, Stencil or Slice.