View Full Version : animated extrusion on an animated path

06-05-2012, 10:58 AM
WHy Newtek didn't developed a tool for the layout to do one of the most requested task in animation??
I'm doing some strip animation compositing them with some real footage but the procedd in lightwave is so tedious..
Waiting for a more procedural layout a tool more powerful than the spline control would be welcome.
There was a fantastic plugin calle shiftspline transform that did that work so well but it's only 32 bit and the developer is gone somewhere..
hope Newtek will fix this problem in some upgcoming updates..

06-05-2012, 01:26 PM
im not sure but this dude probly has a plugin that will help.


06-05-2012, 01:46 PM
hi see, >

06-05-2012, 01:52 PM
I know all this plugins, they are great, but none of them gives you the crucial possibility to manipluate the path of the extrusion in the layout changing its shape and animating both the path and the extrusion..
The only one was shift spline transform but it's only 32 bit and not developed since a long time, Newtek should create some thing similar to limit the layout limitations of the lack of procedurality..

06-05-2012, 02:16 PM
Im pretty sure you can animate both the extrusion and the path using DP nodes. Im gonna have to check that out and check back.

06-05-2012, 02:25 PM
that would be great I'm testing them too in this moment before switching to 3dsmax...

06-05-2012, 03:35 PM


06-05-2012, 04:13 PM
Wasn't there a way to get that with inertia and some nulls?
I remember seeing a Siggraph presentation on that in NewTek TV if I remember right. But since the new site came to I can't find those.


EDIT: found it :D
ups erikals beat me to it... for a minute :D

06-05-2012, 05:11 PM
thinking of this one perhaps > http://www.youtube.com/watch?v=a2Y9mpsmzCc



06-06-2012, 12:54 AM
the first one is interesting and gives an idea of the potential hidden in the layout, but the main problem remains, you cannot animate the path using some control points during the extrusion , or you can animate just the end of the path but how to controll the extruzion and in the meantime move the first point of the path for instance?

that what shiftspline trasform does but I hate to install an old version of ligtwave and 32 bit just as NT or someone else didn't developed any tools to solve this problem..I think it's a very common problem for many people and animator..I really hope NT (that is doing a great job now, promotion apart..) will implement some tools like that inthe meantime that the layout will become more procedural..

06-06-2012, 01:06 AM
yes you can animate the path...

06-06-2012, 01:13 AM
yes but not in the way i say in the former post..

this is what i mean..


06-06-2012, 01:25 AM
Im not sure what you mean then...

So its not the animated path, nor extrusion... its the "snaking" along the path of the extruded item?

06-06-2012, 01:28 AM
a mix of them..
but how do you animate the path in the former case?
thx by the way!

06-06-2012, 01:32 AM
You just animate the null defining the path.

Change the nulls motion, the extrusion path changes.

06-06-2012, 01:44 AM
I supposed that but if you are at frame 100 and at the end of the animation and in the meantime you want that the beginning of the path moves it's position too how would you do it? it's impossible..maybe I will write to Dupont asking if he is so kind to do something like that..shouldn' be difficult for him..

06-06-2012, 03:57 AM
Yeah, ok... I see what you're getting at now... hmmm... One to think about some more.

06-06-2012, 04:04 AM
I wrote an email to Dupont asking if he can do something..would be happy to pay for a tool like that..I still wonder who was the developer of shift spline transform..

06-06-2012, 11:06 AM
kinda gave up on finding the programmer, but if anybody wants to give it a shot...
Shift Inc. - shift spline transform

maybe try Trailer from D-Storm... 64bit (no Mac version though...)

hope Newtek will fix this problem in some upcoming updates..
Definitely...! http://www.clochette.co.uk/style_emoticons/default/Cuppa.gif


06-06-2012, 12:08 PM
While I'm GRATEFUL and in AWE of those who, like Denis (and many others)(but let's face, it, Denis is repeatedly awesome), make their plugin and script offerings free** to the public, everybody could use a bit of cash.*

I'm pretty sure some of the plugin makers have moved away from particular products because they gotta pay the bills and LightWave just isn't doing it for them. I'm specifically thinking of that one Japanese coder.

If we'd like to see our favorite 32bit plugins updated to 64bit, or have plugins simply fixed or advanced, BEFORE THEY ARE COMPLETED, I encourage the use of something like KICKSTARTER, where the coder can be assured of some remuneration before they go to the significant effort of addressing the code.

As I understand it, with these services if the product never materializes, you get your money back, so there's zero risk for the buyer.

Is there any reason NOT to do this thing?
*Not to ignore: There's also those like Kat who make fantastic products (http://www.liberty3d.com/) at incredibly reasonable prices. UberCam is a flat-out bargain.

**If you're making money with LW, please donate to those who code your plugins.

06-06-2012, 01:18 PM
I agree with the statement above.
Regarding my problem, maybe i have find a solution using spline control and some morphs..
If it will work I will post it !

06-06-2012, 01:45 PM
Hmmm, I'm tempted to become an "agent": make deals with coders, attend to the Kickstarter-ish paperwork, take 15% off the top, and everybody's happy.

06-06-2012, 02:15 PM
Anyone got a line on English documentation for DStorm's plugins?

Specifically, Trailer.

BTW, I see Trailer was updated April 11, 2011, so that's pretty recent. Hurrah!