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HolyMonkey-
06-05-2012, 08:08 AM
Hey, I am curiouse about how to go about animating these wave bumps.

http://dpont.pagesperso-orange.fr/plugins/Textures.htm

Scale, Transform, and Rotate only move the entire procedural itself, how do you get a similar motion? Do you have to go in and key every single attribute of the WindyWave Bump, or is there a faster way?

Cheers!

erikals
06-05-2012, 08:15 AM
"Do you have to go in and key every single attribute of the WindyWave Bump"

yep :]

HolyMonkey-
06-05-2012, 08:17 AM
"Do you have to go in and key every single attribute of the WindyWave Bump"

yep :]

hehe, solid answer!

erikals
06-05-2012, 08:24 AM
fast and efficient http://erikalstad.com/backup/misc.php_files/wink.gif

HolyMonkey-
06-05-2012, 08:26 AM
fast and efficient http://erikalstad.com/backup/misc.php_files/wink.gif

You actually only need to tweak one value luckily to get decent wave formation.. phew.. hehe

dpont
06-05-2012, 08:55 AM
Hey, I am curiouse about how to go about animating these wave bumps...

Not surface bump, but displacement,
this animation scene is included in the RmanCollect_Preset package.

Denis.

prometheus
06-05-2012, 09:03 AM
z and x direction give the directional movement, appart from changing values in the procedural texture itself, you can also slightly move push the texture on the y axis by either set an envelope on that channel or use a null as reference object and move the null up slightly...but move it very little.

Michael

HolyMonkey-
06-06-2012, 01:45 AM
Im combining the HOT ocean plugin with this procedural , but the HOT ocean plugin always moves so fast, and there is no speed controll in the node . Anyone has any trick up their sleeves to slow it down?

Rendering out separately and slowing it down manually in post is an option but then I will have problems with reflections matching.. hmm

HolyMonkey-
06-06-2012, 07:46 AM
Animating the Windy Waves is hopeless,

First Option only scales it up and down relatively so its completely useless
Second value fades away detail and adds it back in
Third value does litterarly nothing???

Can someone tell me what im doing wrong here? This procedural is driving me crazy.

Ugh wish turbulence node had animation available...

XswampyX
06-06-2012, 11:04 AM
Windywaves works as it should.

Just move through the texture in time.

http://forums.newtek.com/attachment.php?attachmentid=104858&stc=1&d=1339002242

HolyMonkey-
06-07-2012, 01:24 AM
Windywaves works as it should.

Just move through the texture in time.

http://forums.newtek.com/attachment.php?attachmentid=104858&stc=1&d=1339002242

You the man! I was animating it in bump, and not displacement, but i'll give it a go! =)

Where did you get time info from? I cant locate it in my node set, nor in DP's collections.. hmm Although editing the speed in the scalar seems to work fine.

K-Dawg
06-07-2012, 05:06 AM
From db&w Tools. It's a great set of Node Plugins for free Mike aka. Lightwolf.

http://db-w.com/products/dbwtools/docs

3DGFXStudios
06-07-2012, 10:06 AM
Im combining the HOT ocean plugin with this procedural , but the HOT ocean plugin always moves so fast, and there is no speed controll in the node . Anyone has any trick up their sleeves to slow it down?

Rendering out separately and slowing it down manually in post is an option but then I will have problems with reflections matching.. hmm

No speed control? You can cache a mdd and slow that down...

HolyMonkey-
06-07-2012, 01:35 PM
No speed control? You can cache a mdd and slow that down...

Sweet! Didnt know that , thank you! =)

prometheus
06-11-2012, 05:39 AM
A simple noise modifier or oscillator on the y-Position, (not scale) might work also depending on how you set it.

Michael

HolyMonkey-
06-11-2012, 07:17 AM
A simple noise modifier or oscillator on the y-Position, (not scale) might work also depending on how you set it.

Michael

Handy tip! Thanks a bunch! =)

prometheus
06-11-2012, 07:26 AM
I found that oscillator works better than noisy channel, you can also
use the textured channel in the modifier and let another procedural drive the y-position, for instance use the windy wave procedural again .
Heck..you can also throw in some Audio sound of beach waves and drive it, donīt know how good and practical that would be, but the option is there.

Michael