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View Full Version : Custom object remembering t/y/h and channels in Graph Editor?



vncnt
05-30-2012, 10:08 AM
Im trying to animate a character that has specific Custom Objects for translation, rotation and size.

In LW11 I need to manually select a tool each time I select another Custom Object.

Is there a way to select another Custom Object and automatically activate a pre-defined tool: Move tool / Rotate tool / Stretch tool?

Also, while the Graph Editor is open, is there a way to select the active channels for that particular tool at the same time (for the selected Custom Object) and auto-zoom the preview range and values?
Currently it defaults to the X-channel.