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Boris Goreta
05-22-2012, 04:00 PM
Mip mapping appears not to be working through transparent surfaces. Is there a way to fix this, ground texture which is seen through the glass is grainy. It should be smooth, mip mapped like the one on the left.

JonW
05-22-2012, 04:26 PM
When one clicks on the attachment it's the same size as the thumbnail.

Boris Goreta
05-22-2012, 04:59 PM
Here is a higher res image.

probiner
05-22-2012, 05:13 PM
Try to set the texture Mip Map mode of the Image to "Antialiasing" instead of "Softness" in the Image Editor.

Cheers

Boris Goreta
05-22-2012, 05:14 PM
All textures are set to antialiasing.

JonW
05-22-2012, 06:04 PM
It's a bit hard to tell, is it also happening to the wall's edges behind the glass?

Maybe camera issue, I usually use Classic & Fixed......? Not enough AA?

Mip Mapping, I only have had to wind that up for a fly through.