View Full Version : Coffe Bean Model

05-17-2012, 10:11 PM
Im looking for a good way to model a coffee bean,? The ones that i try look like a Frijol Bean nothing close to a Coffee Bean

05-17-2012, 10:18 PM
Box, bandsaw or knife,drag,subpatch and displacement.

05-17-2012, 10:53 PM
Are you trying to make a "Killer Bean"?


05-17-2012, 11:31 PM
This is what i have. I will like some Feedback and what kind of displacement will be best?

05-17-2012, 11:37 PM
This is what i have. I will like some Feedback and what kind of displacement will be best?

I'd put that in my coffee.

05-18-2012, 02:09 AM
I think the funny part itīs experimenting, so try different procedurals. Maybe not good for a coffee beam but you can discover new results to apply in the future to other materials... and save them as presets.

05-18-2012, 04:18 AM
It's too flat.
Should be like its just unfolded. That one looks like it's going into growth: already unfolded.

Bend up the ends so they 'round' toward the middle.

05-18-2012, 05:00 AM
Is this what you after? :thumbsup:
MDSPECIFIC - Coffee beans (http://forums.newtek.com/showpost.php?p=1106751&postcount=7)

05-18-2012, 04:46 PM
Yes, MDSPECIFIC: that is what im trying to make...

05-18-2012, 05:52 PM
Here is one I made awhile back. You are welcome to the model if you want it.

05-18-2012, 11:51 PM
This is what i have for the moment.

05-19-2012, 03:32 AM
Not bad.

It looks like you have a bump map that is way to large, scale it way down like 80% and drop the opacity to like 20% see what that looks like.

05-19-2012, 04:47 AM
Ok, you need to work little more on your model. Then you can make different weight maps and then mix different procedurals on different weight maps, on the color and bump channel also. Use turbulence, crumple, crackle, FBM etc., explore.