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05-17-2012, 10:11 PM
Im looking for a good way to model a coffee bean,? The ones that i try look like a Frijol Bean nothing close to a Coffee Bean

vector
05-17-2012, 10:18 PM
Box, bandsaw or knife,drag,subpatch and displacement.

JonW
05-17-2012, 10:53 PM
Are you trying to make a "Killer Bean"?

http://killerbeanforever.com/order.html

05-17-2012, 11:31 PM
This is what i have. I will like some Feedback and what kind of displacement will be best?

Zimtower
05-17-2012, 11:37 PM
This is what i have. I will like some Feedback and what kind of displacement will be best?

I'd put that in my coffee.

vector
05-18-2012, 02:09 AM
I think the funny part itīs experimenting, so try different procedurals. Maybe not good for a coffee beam but you can discover new results to apply in the future to other materials... and save them as presets.

UnCommonGrafx
05-18-2012, 04:18 AM
It's too flat.
Should be like its just unfolded. That one looks like it's going into growth: already unfolded.

Bend up the ends so they 'round' toward the middle.

MDSPECIFIC
05-18-2012, 05:00 AM
Is this what you after? :thumbsup:
MDSPECIFIC - Coffee beans (http://forums.newtek.com/showpost.php?p=1106751&postcount=7)

05-18-2012, 04:46 PM
Yes, MDSPECIFIC: that is what im trying to make...

sublimationman
05-18-2012, 05:52 PM
Here is one I made awhile back. You are welcome to the model if you want it.

05-18-2012, 11:51 PM
This is what i have for the moment.

sublimationman
05-19-2012, 03:32 AM
Not bad.

It looks like you have a bump map that is way to large, scale it way down like 80% and drop the opacity to like 20% see what that looks like.

MDSPECIFIC
05-19-2012, 04:47 AM
Ok, you need to work little more on your model. Then you can make different weight maps and then mix different procedurals on different weight maps, on the color and bump channel also. Use turbulence, crumple, crackle, FBM etc., explore.