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Boobyman
04-30-2012, 06:31 AM
My art teacher is a 3D modeler and he uses Maya and always brags about it. I showed him my Lightwave model and he said that it wasn't good and that i wouldn't be able to animate it down the road. The best thing would be just to start over. It took me a YEAR to even get to this point with this thing. I'm more lost than R kelly around grown women. Is my model that bad? Really?

I'm not done with the model at all, but i just need some insight from the pros who works in LIGHTWAVE and not some other package to help me. Thanks guys.

http://i61.photobucket.com/albums/h47/lan73nb/DW-FACE-SIDE.png

http://i61.photobucket.com/albums/h47/lan73nb/DW-FACE-UP-CLOSE-FRONT.png

http://i61.photobucket.com/albums/h47/lan73nb/DW-SIDE-FRONT.png

http://i61.photobucket.com/albums/h47/lan73nb/DW-SIDE.png

http://i61.photobucket.com/albums/h47/lan73nb/DW-UP-FRONT-VIEW.png

http://i61.photobucket.com/albums/h47/lan73nb/DW-BACK-SIDEWAYS.png

RebelHill
04-30-2012, 07:02 AM
Nope... nothing particularly wrong with that. Id suggest that there may be a more efficient shoulder topology that you could employ, you may well get some less than perfect results in the underarm region there... but otherwise, and for the most part, its perfectly usable.

SplineGod
04-30-2012, 07:30 AM
Maybe you should ask your teacher what he specifically thinks is wrong with it other then your choice of software apps. :)

vector
04-30-2012, 08:04 AM
A good teacher would say what is wrong... if not it's just smugness.

RH and Splinegod know a lot about rigging . The only thing I think looks a bit odd is the femur and groin area. Maybe the quadriceps modeling and not enough subdivision under buttocks?

Sensei
04-30-2012, 08:21 AM
http://i61.photobucket.com/albums/h47/lan73nb/DW-SIDE-FRONT.png

Looks like me.. ;)

Where did you get mine photo as reference? :)

safetyman
04-30-2012, 12:25 PM
I think you have very good modeling instincts. If you rig it and it animates to your liking, tell your teacher to pound sand.

shrox
04-30-2012, 12:33 PM
Your teacher teaches because he does not do...

Lewis
04-30-2012, 02:09 PM
Change the color of mesh, load it in Maya , choose different camera angle, make new screen grabs (with Maya's green wires ;)) and then ask him "what about this one, is it better than old one....." and then let us know what he said :) ;).

kopperdrake
04-30-2012, 06:25 PM
The proportions are great - if you can get proportions right then all else is just experience and study.

I just don't understand a teacher who needs to brag about the software they use, or who needs to put students down...words fail me.

safetyman
05-01-2012, 05:19 AM
Change the color of mesh, load it in Maya , choose different camera angle, make new screen grabs (with Maya's green wires ;)) and then ask him "what about this one, is it better than old one....." and then let us know what he said :) ;).

:thumbsup: Brilliant. :devil:

mummyman
05-01-2012, 08:03 AM
Can't believe a "teacher" would even say something like that. Not much of a teacher...

Sigh....

Looks good to me!

Waves of light
05-01-2012, 03:14 PM
Change the color of mesh, load it in Maya , choose different camera angle, make new screen grabs (with Maya's green wires ;)) and then ask him "what about this one, is it better than old one....." and then let us know what he said :) ;).

Lol, thanks Lewis for giving me my late night chuckle :thumbsup:

Go on Boobyman, do it.

jeric_synergy
05-01-2012, 05:02 PM
My art teacher is a 3D modeler and he uses Maya and always brags about it. I showed him my Lightwave model and he said that it wasn't good and that i wouldn't be able to animate it down the road.
That's some pretty crap 'instruction'. Without specifics it's pointless.

Your model is superior to any mesh I've ever made, so feel good about your accomplishment. Listen to Splinegod and RH.

Boobyman
05-02-2012, 06:42 AM
I FEEL THE LOVE! GOD BLESS LIGHTWAVE FOR EVER! Seriously, thanks guys for the support and encouragement. I know i have a long ways to go with 3D. My art teacher saw this thread as i showed it to him and read it. All of a sudden he was just kidding with me and was giving tough love. He did a complete 360 on me. He was seroius as all Hell when he pretty much said that i sucked in front 15 other students. But now when a commun that knows more than he does steps in he's nice, docile and only giving "Tough Love".

Better be careful with what i say. Wouldn't want to get an F and stuff.

I LOVE YOU ART TEACHER!

Boobyman
05-02-2012, 08:46 AM
Nope... nothing particularly wrong with that. Id suggest that there may be a more efficient shoulder topology that you could employ, you may well get some less than perfect results in the underarm region there... but otherwise, and for the most part, its perfectly usable.

Thanks for the insight. Do i need to add more geometry to the shoulder?

RebelHill
05-02-2012, 09:09 AM
Less would be better actually, your main problem is gonna be the underarm though, where you're gonna need an extra pleat or band.

Check the shoulder topo vid in my YT collection, gives a basic overview of flow, shape, and how structures work alongside deformations.

Boobyman
05-02-2012, 11:00 AM
Less would be better actually, your main problem is gonna be the underarm though, where you're gonna need an extra pleat or band.

Check the shoulder topo vid in my YT collection, gives a basic overview of flow, shape, and how structures work alongside deformations.

This explain alot! Thank you so much. I only wished i found your page before i even started the body and stuff. Very clear!

I wanted to model a detailed low poly model. That goal went out the window as i'm at 5,500 poly's. I havn't even added in the gums/teeth yet.

I bandsawed and added and extra loop for the shoulder.

http://i61.photobucket.com/albums/h47/lan73nb/BACK-2.jpg

http://i61.photobucket.com/albums/h47/lan73nb/BACK-1.jpg

http://i61.photobucket.com/albums/h47/lan73nb/BACK-3.jpg

erikals
05-02-2012, 04:51 PM
 
also study the new makehuman polyflow
download it free at http://www.makehuman.org

the new version has a pretty good polyflow and edgeloops...
(if you don't want to download the application i've attached an obj file for you)
(remove some loops around the breasts though when modeling a man)

http://forums.newtek.com/attachment.php?attachmentid=104021&stc=1&d=1335998978

for inspiration, study, also see....
http://www.zbrushcentral.com/showthread.php?81947-Curious-Deaths-Anatomy

this is meant for a reference though, polyflow of course varies depending on what you are making / how realistic you want to make it.

but study the edgeloops on this model, it's pretty good...

update: note, it would be best to remove some polys on this to optimize the model for animation...

 

safetyman
05-03-2012, 05:17 AM
Erik -- his name is "Boobyman" -- he want to keeps those loops around the breasts. lol.
Good figure reference, thanks for pointing us to it.

erikals
05-03-2012, 12:26 PM
hmmm,... :]
ey, want dynamics with that... ?.. \;]

shrox
05-03-2012, 12:37 PM
hmmm,... :]
ey, want dynamics with that... ?.. \;]

Please!

Boobyman
05-08-2012, 04:04 PM
I'm no way near animating it. I just want to learn more about modeling and using the right typology so things will be easier when animating. Sorry if i've been a pain in the grain. Thanks for all the help, guys. It really helped.