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adaminator1
04-26-2012, 09:08 PM
Hey all, it's me again. I'm wondering how to achieve the kind of specular on spaceships that you see so much in sci-fi programs; the shiny glare kinda thing on the panels of the exterior. I've tried messing around with specular in my shader tab but it doesn't seem to have given me the kind of effect that I want.

Here are some reference pictures for the kinda effect I'm talking about;

http://images.wikia.com/stargate/images/3/36/Taurifleet11.jpg

^The kind of shading that you see on the left side of the right spaceship

http://images.wikia.com/stargate/images/3/3e/ApolloOverEarth.jpg

^The kind that you see on that

Basically, I've -never- been able to shade ships like that, and was wondering how to achieve that kind of stylized shading.

These are the kind of spaceships I've been able to do in the past;

http://i50.tinypic.com/2vil43n.jpg

I fear it could also be a part of the modelling style, or lighting period. I have no idea how to make my spaceships look that damn awesome, and I wanna figure it out. Can you offer any tips?

shrox
04-26-2012, 10:23 PM
Find some of your favorite models online and study those textures. There are plenty of good examples to look at.

jeric_synergy
04-26-2012, 11:08 PM
Since these are, I believe, a product of Vancouver, I bet Kat over at Liberty3D.com has some useful information to impart along those lines. I think you'll especially want to watch for this:

http://www.liberty3d.com/2012/01/iron-sky-based-tutorials-coming-soon-from-liberty3d/

I'm not seeing what you're so excited about: compose your ship in a similar fashion to your examples and play with the lights. Your closeup makes it too difficult to match. The effect will be a combo of surfacing and lighting.

realgray
04-26-2012, 11:25 PM
I would also look at http://www.scifi-meshes.com/forums/
A lot of gurus over there and many of them use LW.
Also some great tuts.

realgray
04-26-2012, 11:33 PM
The guy that modeled the ship used in Stargate:Universe has a great website where he shares some tips.

http://www.fxstation.net/home/2010/1/14/building-the-3d-destiny-model-for-stargate-universe.html

jeric_synergy
04-27-2012, 01:36 AM
The guy that modeled the ship used in Stargate:Universe has a great website where he shares some tips.

http://www.fxstation.net/home/2010/1/14/building-the-3d-destiny-model-for-stargate-universe.html
VERY interesting and totally makes me not want to work in the field.

Seriously, is it EVER not "hurry up we need this last week"? :stop:

adaminator1
04-27-2012, 03:47 AM
Thanks for the resources, guys! I hope to get my spaceships look super awesome soon. ^^

Just wondering, how do I get my models looking that smooth? I'm not sure. ...Hmm. Any tips on the shading, too? I wanna get that sleek-shiny look on the ships.

SBowie
04-27-2012, 07:27 AM
Glancing at your sample images, I'd say you're primarily seeing the difference between using a spec map and simply cranking up the spec value globally.

rcallicotte
04-27-2012, 11:27 AM
Great thread!

realgray
04-27-2012, 03:45 PM
The best person I've ever seen doing spaceships is located here
http://www.youtube.com/watch?v=MsiUcbikJOA
http://www.youtube.com/watch?v=WZh4aFb0S9M
Forewarned however they use Maya/MR
Turn on HD and study very carefully. There is a lot of detail in these ships.

adaminator1
04-27-2012, 07:22 PM
Glancing at your sample images, I'd say you're primarily seeing the difference between using a spec map and simply cranking up the spec value globally.

Right.

How would I set up a spec map? I've never made one before. Is it simply painting them on with an app like photoshop using white as the specular and black as the non-specular?

silviotoledo
04-27-2012, 09:40 PM
Yeah! the amount of black and white controls the amount of specular.

Also try some of the new node materials and a Radiosity render. You will get cool results!