View Full Version : Unity - Lightwave killer workflow

04-26-2012, 03:16 PM
After some research online I found a very nice workflow with unity and lightwave. Basicly the best way to make a trial and error level design is to use the primitives Unity3d alredy have or custom objects modeled in your 3d suite and mount the level with your tiles.

First Problem: Ok, you have a beautiful level but you must redraw it in your 3d app if you want to refine it.

Second Problem: with thousand blocks you will have a thousand drawcalls and it will become heavy.

The solution is to use the built in "Combine Children" but doing this you will not be able to bake a lightmap.

The solution I found was to export the entire level in just 1 .obj with this free script:


I hope it will be usefull, here it is saving lots of time.

04-26-2012, 03:34 PM
That's nice!

not a Unity modeler myself (yet anyways) :] ...but that's a very nice trick \:]


04-26-2012, 04:04 PM
It saved a huge amount of time here so I wanted to to share :beerchug: