View Full Version : LW export and Unity 3d

04-26-2012, 06:13 AM
"LightWave can now save scenes for Unity to enable a seamless transfer between the two programs"

How do I export from Lightwave 11 with multiple texture maps. I can't figure it out and the LW 11 Addendum don't exactly explain that - either. I Use UV maps for all my textures. And baking textures is not an option...

But I finally did it: LW - PolyTrans - SketchUP - Unity (not exactly a seamless transfer as the LW Addendum suggest).

04-26-2012, 09:10 AM
There are some unity tutorials on Newteks youtube channel...


hope this helps.

06-11-2012, 02:06 PM
BUMP ... anybody have a decent workflow for rigging in LW and getting into Unity , via fbx , looking for things like is FK/ik switching allowed ? do you bake them LW and then back in unity ...I think its not supported but a more in depth answer would be super sweet


06-11-2012, 02:32 PM
kinda solved it will post later...export fbx

06-11-2012, 03:06 PM

the free download @ www.lightwiki.net/downloads/ works perfect

07-25-2012, 02:54 PM
the free download @ www.lightwiki.net/downloads/ works perfect
So is there some kind of plugin on Lightwiki? Or just the simple FBX export? If FBX, what settings are you using in the FBX export?