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View Full Version : Mac-only Fracture BOMB



DrStrik9
04-23-2012, 09:29 AM
Fracture:Halves:Cube with a Piece Count higher than 10 causes Modeler 11.0.1 to hang, and it must be force quit. Works fine on PC.

This has been Fogbugz'd.

3dworks
04-23-2012, 10:35 AM
strange, seems to work here:

https://img.skitch.com/20120423-rmtqb4bjjfj3jdirr9ks454hx7.png

https://img.skitch.com/20120423-t63a84d4we6tdnqceuu5tpn3ff.png

EDIT, sorry, wrong piece count here, but i tried with 11 and 30 and it works. did you use the same settings?

Darth Mole
04-23-2012, 01:24 PM
Works fine here. Even with different settings, huge amounts of pieces and high % values.

DrStrik9
04-24-2012, 06:50 AM
Try it with this slightly more complex object (attached), a simple extruded beveled letterform. Modeler bombs here repeatedly, and NT says it bombs their Mac Modeler 11.0.1 also, so they are working on a solution.

My guess is that the object has angles other than what you find in a cube, but that's only speculation.

DrStrik9
04-24-2012, 06:51 AM
Oops, forgot the set-up graphic for that letterform object ...

DrStrik9
04-25-2012, 07:25 AM
Here's another one:

Fracture Matrix, when set up as in the attached graphic, produces a Bullet problem. Fracture is apparently leaving unclosed objects, and senseless points, which Bullet then rejects. The offending objects, when Bullet is applied and the "play" button is clicked, will "disappear." Attempting to manually correct the Fractured object in Modeler is a hairball all its own. I don't know if this is a Mac-only bug.

FogBugz'd.

brunopeixoto
04-25-2012, 05:14 PM
No crash here, but some weird results...