View Full Version : LW 9.61 fbx importer doesn't get UVs

04-18-2012, 07:09 AM
Hi All,
I exported a scene out of Blender2.62 into FBX format.

The resulting FBX imports fine into maya2010 and LW9.61

In maya, the UVs come through perfect but in LW9.61 there are no UVs at all.

Has anybody else encountered this problem? I did think it was the Blender FBX export that was the problem until I successfully imported the scene into maya2010.

Other export options aren't really good;
collada .DAE export from Blender doesn't give me any cameras or lights. The objects have some UVs but they appear scrambled.

OBJ export from Blender works fine but lumps all the blender objects together into one big .LWO