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View Full Version : MotionMixer driving cloned objects?



Hieron
04-17-2012, 03:21 PM
Running into issues when I want multiple similar characters driven by MotionMixer. Anyone know if this is possible?

-I start with a single rigged character. MM works fine, motions get loaded and can be applied np.
-Since I need more of these, I load the same items (bones etc) from scene. Giving me ~4 clones, each independent it seems
-If I now try to apply MM to this new object and create actors on its bones and/or load motion onto them, MM gives errors. It seems a naming issue?

Could it be that MM does not like similarly named bones in the same scene even though applied to different clones? Should this work?