View Full Version : What Enhanced Remote Collaboration Tool-sets would be useful to ave in LW?

04-15-2012, 07:04 AM
Tool that allow for efficient Collaboration between remote entities seems to be future of Development.
So what tools would benefit Lightwave in order to do this?

For example Adobe has developed some cool collaboration tools for its program


PS and BTW I am NOI talking abut cloud type services.

04-15-2012, 01:02 PM
I think you have to talk about cloud services, if you mean anywhere, anytime.

I think the Ubuntu solution allows for this. By this I mean you have to be able to map drives and auto-login to a mapped drive. Once these things are done, then one can go anywhere, anytime, with that drive mapped, for example, to the freelancers laptop.
Macs are giving me a headache with persistent drives, on student computers, where pcs wouldn't. This is with ubuntu being the server/destination/source.
Admitted operator error. Open to education. Someone start a thread and educate me.

You started a thread before on this and I was totally against it at the time! Now, I know that I've played with clouds, keeping a domain and using it like a hd, and that clouds "be good".

Ok. Fine. "Cloud" = "Floppy" for the day I'm in.

Here is where I will say: the use of the hub/monitor system could go a long way with a proper database interface. Python will be the tool for the studio/layman/3rd party to plug in (ha, pun-y) with some elegant/brute force tool to hook us into databases, scene referencing, notification, etc.

Python will be the door to a lot more things.

04-15-2012, 01:26 PM
I think systems like Alienbrain http://www.alienbrain.com/
and the VPN system for high end software can enable a post house to increase the number of people working on a project without the need to increase workspace or even workstations.

A system like this would only necessitate the house keep licenses for the seats used and made available through the VPN. Freelancers wouldn't have to keep high end seats updated yearly out of pocket (NUKE, Fusion, Houdini, etc...) They would be responsible for keeping their hardware up to date and any personal software.

Of course, offset realestate and asset costs would probably get redirected to server costs and maintenance. I have no idea what the productivity for "telecommuting" actually is either.

04-17-2012, 04:16 PM
Did I kill this thread?

04-17-2012, 07:24 PM
Nah, But hanks for posting the alien Brain stuff.

One thing I would like to see more in LW is more intuitive meta data capablities for scenes, objects shader + simulations.

Also it would like to see the ability to create libraries of common moleing assets.