PDA

View Full Version : URGENT!!! Morphs!



HolyMonkey-
04-14-2012, 04:58 AM
http://forums.newtek.com/attachment.php?attachmentid=103489&stc=1&d=1334401096

Question #1

Why doesnt morph do as they should with subdivisions turned on? If I turn off subdivisions it morphs just fine, but it doesnt look smooth.

This happens to every single object I morph when subdivisions are turned on. So I guess im doing something wrong.

Question #2

Is it possible to import two different models with the exact same vertex amount and morph them? Look at the waves, I had two objects. One with the waves upwards, and the other with the waves downwards. I tried placing the morph with the vertexes downwards in the morph slot in modeller but if I deleted the modell in the morph, it disappeared in the base morph aswell.

I ended up moving the points down manually myself, as I am really crap when it comes to modelling in LW. What im trying to say is I want to add in two objects, and morph between them somehow.

RebelHill
04-14-2012, 05:10 AM
set the objects subdivision order to last in its object properties.

HolyMonkey-
04-14-2012, 05:25 AM
set the objects subdivision order to last in its object properties.

I can be your hero baby, http://www.youtube.com/watch?v=koJlIGDImiU&ob=av2e

RebelHill
04-14-2012, 06:26 AM
yeah... ur not my type.

HolyMonkey-
04-14-2012, 10:20 AM
yeah... ur not my type.

Hahaha, jokes aside, thanks for the help!

ivanze
04-14-2012, 10:38 AM
yeah... ur not my type.

lol

jeric_synergy
04-14-2012, 10:39 AM
set the objects subdivision order to last in its object properties.
This is a MADDENING "gotcha" that is ridiculous, talk about bad defaults!

(ooooo, off to my "better defaults" thread.)

http://forums.newtek.com/showthread.php?p=1236682#post1236682

lino.grandi
04-14-2012, 11:11 AM
This is a MADDENING "gotcha" that is ridiculous, talk about bad defaults!

(ooooo, off to my "better defaults" thread.)

http://forums.newtek.com/showthread.php?p=1236682#post1236682

I don't think so. It depends on what you are doing. If you're walking with displacement, you very likely want the subd level order to be set at first or after bones.

I don't think we need new defaults in this case. We need a better and more logical deformation stack.

jeric_synergy
04-14-2012, 11:21 AM
I don't think we need new defaults in this case. We need a better and more logical deformation stack.
Okay, what would "more logical" mean?? :beerchug:

HolyMonkey-
04-15-2012, 12:51 AM
I don't think so. It depends on what you are doing. If you're walking with displacement, you very likely want the subd level order to be set at first or after bones.

I don't think we need new defaults in this case. We need a better and more logical deformation stack.

In regards to what Jeric said, working with this I thought the same as he did, but then again Ive never had problems with displacement so you have a good point, but a quick question.

Is it possible to import two different objects with the same vertex amount, and have one be the morph of the other? I couldnt figure out how.

jeric_synergy
04-15-2012, 01:09 AM
I think the question is: how often is this setting used in its default state, and how often are users switching it to "Last"?

If users are switching it to "Last" 80% of the time, "Last" should be the default.

I'd say if they were switching it 51% of the time "Last" should be the default, but that may sound extreme.