View Full Version : Speed Modelling Challenge#166 - Lights, Camera.........

04-05-2012, 02:03 PM
Speed Modelling Challenge#166 Lights, Camera.........

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's .

This week's topic is: Lights, Camera............

Photography, film, TV, editing etc. Cameras, lenses, lights, light meters, gels, clapperboards; whatever you can squeeze out in an hour.

Time limit: 60min.
Deadline: Wed. 11th April 2012. 22:00 G.M.T.

04-05-2012, 02:22 PM
Yay! I need to make time again for these brain exercises. I feel like I'm getting soft.

04-07-2012, 07:26 AM
Modeling 10min. texturing/lightning 20min.

04-07-2012, 12:48 PM
Very nice MD. Fabulous texture work :thumbsup:

If I actually 'made' my Speed models, I'd need one of these.............

04-08-2012, 01:25 PM
About 45 mins for the modelling.


Richard Hebert
04-08-2012, 02:16 PM
Great looking Director's Throne, aahh... I mean chair.


04-08-2012, 04:14 PM
That's just lovely. Cracking model and superb render :thumbsup:

04-08-2012, 05:44 PM
Thanks! :)

Not my usual MO, just thought I'd give rounder a go.


Only used sub patch for the cloth and a normal map for the cloth texture. It looked a bit flat so the projected image brought it to life.


04-08-2012, 06:27 PM
been A while since I entered one of these.well in broadcasting you see allot of cool cameras and gear but you rarely consider the cables you use. Here is a triax cable jumper 2 female ends. ill post a render as soon as I can. took 60min I stopped and didnt get to add the final copper ring on the inside. Oh well here are the wires

04-08-2012, 06:50 PM
And here is the render finished up allot faster than I thought it would. found a bit of an issue with lightwave saving exposed color differance when opening in PS, but ill post that on another thread.

04-09-2012, 09:59 AM
Thanks Iain. I'm not happy with the surfacing but it is what it is.
Can you explain your softbox lighting in LW, radiosity/translucency?

XswampyX, nice chair!

04-09-2012, 03:38 PM
Yes it is just a simple material with translucency and a little bump.

Three small Area lights simulating each lamp actually gives a nice diffuse effect. I had a really nice render cooking but it was taking ages so I simplified everything.

04-10-2012, 11:20 AM
Beautiful work all. Great chair XswampyX. Incredible stage Iain.
One hour. No time to finish hardware:8~


04-10-2012, 02:49 PM
45 min modeling another 45 texture lighting. On air

04-10-2012, 05:15 PM
Hi all.

Been quite a while since I posted - even longer since generating any meaningful polys.

Thought I'd pitch in something on this round to make sure the LW and creative processes were at least still working.

My entry - standard grip-clips - in my experience, pretty much nothing happens on set without these being employed!

Time: Up to the limit (and there's still a lot I could do, that I know of).

Grand work as always from everyone else, good to take a look at the variety that takes place here again.



04-11-2012, 11:45 AM
Excellent entry Flakester-great to see you back :)

04-12-2012, 11:55 AM
a day late, and a dollar short. :foreheads

Could use a lot of...... tweaking.

Throwing it up regardless.

04-13-2012, 10:13 AM
Firstly, apologies for the delay-life is really getting in the way of my hobbies just now!

MDSPECIFIC: Great 20 minute first entry. Very effective!

XSwampyX: Terrific chair model. Amazing amount of detail and it looks proportionally accurate for the tall directors chair.

Oobievision: That's a lot of detail on that cable! Nice render too.

Rabbitpenny: Cool! I love old cameras (and that looks old!). Nice touch on the viewfinder :thumbsup:

Oobievision: 2nd entry. Again, well observed modelling and a great match to the challenge.

Flakester: Deceptively simple modelling there. Those kind of shapes can be a killer.

JoePoe: Great model, shame it was late! Well done :thumbsup:

And, the winner had to be..................
XSwampyX for that perfect chair. I know fine well how hard non-standard chairs can be and that looks spot on :thumbsup:

04-13-2012, 10:55 AM
Thanks Iain. :thumbsup:

Once I had one side, then the whole thing came together pretty quickly.

I also noticed I didn't click on smooth in the material settings for the metal parts.


04-13-2012, 12:49 PM
Wow. Exquisite detail on close-up. Congratulations XswampyX.

04-13-2012, 12:58 PM
Exquisite detail on close-up.


XcongratsX !!

once again...:D

04-13-2012, 01:58 PM
Congrats XswampyX - well deserved for a dang-decent model!

well done all, grand stuff :thumbsup:

04-13-2012, 04:32 PM
Thanks guys, here's the normal map if anyone wants it.



04-13-2012, 04:53 PM
Thanks. I will use it. In the spirit of the parable about "Teach a person to fish..." would you care to share how the map was created?

04-13-2012, 09:48 PM
aaaaa oops... I was so completely stupid and bussy that I totally forgot to create another challenge :o sorry guys, I'll put a new one up early tomorrow

04-14-2012, 04:11 AM
Congrats XswampyX! Nice close up. :thumbsup: