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Iain
03-29-2012, 03:57 AM
Speed Modelling Challenge #165 Steamy!
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's :).
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This week's topic is: Steamy.

Anything that generates steam: kettles, coffee makers, cooking implements or something more ambitious.


Time limit: 60min.
Deadline: Wed. 4th April 2012. 22:00 G.M.T.

XswampyX
04-01-2012, 03:38 AM
Bamboo steamer. Just replication really. :hey:

http://i465.photobucket.com/albums/rr16/xXswampyXx/Steamer2Small.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/Steamer2Wired.jpg

About an hour.

Iain
04-01-2012, 01:25 PM
Very nice, as always. Great quality :thumbsup:

ArtGoblin
04-01-2012, 10:35 PM
Really nice XswampyX !

XswampyX
04-02-2012, 12:32 AM
Thanks guys!

ArtGoblin
04-02-2012, 12:38 AM
I'm cooking up something that would go well inside that bamboo steamer of yours ;)

sublimationman
04-02-2012, 02:25 AM
Swampy, that is so cool.

Oedo 808
04-02-2012, 03:20 PM
Very nice XswampX, great textures as usual. I was going to mention something about hygiene, but that floor looks cleaner than my table! (certainly cleaner than my desk 8~).

jeric_synergy
04-02-2012, 03:56 PM
Gave it a go, but failed with the first attempt. (Cartoon locomotive.) Wonderfully educational.

My own rules for these challenges requires that the next attempt be something totally different. I may just go for a cup of soup--- maybe I could manage that, LOL.

MDSPECIFIC
04-03-2012, 04:29 PM
Modeling 35min, texturing/lightning 30min.

@ XswampyX: I'm hungry! :thumbsup:

ArtGoblin
04-04-2012, 05:36 AM
Simple and clean and sweet render as well MDSPECIFIC ! How did you do the smoke/steam? is it hypervoxels or did you do it in post?

ArtGoblin
04-04-2012, 05:41 AM
Hi guys... I finally found some time to join in :) XswampyX's entry got me thinking of steamed brocoli... so I made something in that direction. Modeling time was just under an hour.

BeautyRender
http://img594.imageshack.us/img594/8639/brocolicomped.jpg

Wireframes
http://img442.imageshack.us/img442/4711/brocoliwireframescomped.jpg

WorkInProcess image
http://img854.imageshack.us/img854/5594/bboysbackintown.jpg

jeric_synergy
04-04-2012, 10:21 AM
Hi guys... I finally found some time to join in :) XswampyX's entry got me thinking of steamed brocoli... so I made something in that direction. Modeling time was just under an hour.

What a tease! :) Tell us about the Surface!

ArtGoblin
04-04-2012, 10:55 AM
Hope this explains my workflow on the surfaces a bit.... please ask if there are some questions.

The only other thing to add is that I used a crust procedural to get the displacements on the buds... added a bit of height variation to them with a turbulance procedural... and controlled the effected area with a weight map
(basicly the whole of the buds/spheres are weighted 100% and the rest is 0%... just did it this way to get a falloff where it starts... but as an afterthought I didn't need to for this image as I don't think you can really see the transition at any point anyways...

http://img198.imageshack.us/img198/5821/budsnodalsetup.jpg

http://img29.imageshack.us/img29/3091/stilknodalsetup.jpg


ohh... and I work in linear workflow, save out as HDRI and run it through the Virtual Darkroom image filter and then Colorcorrect a bit in photoshop, add grain and vignette... and quickly/lazily painted in something that hopefully comes through as steam :)

jeric_synergy
04-04-2012, 01:37 PM
ArtGoblin, thank you SO MUCH for posting the networks and your explanation, that's a huge help and resource to the community. :thumbsup:

You da man.

ArtGoblin
04-04-2012, 01:51 PM
Glad if it helps :)

MDSPECIFIC
04-04-2012, 01:58 PM
@ArtGoblin: Thank you and again I'm hungry. :)
I was making this super-fast HyperVoxels setup, sprite, with Turbulence procedural for texture (I didn't save voxels setup and scene). Final steam image is used like layer in Photoshop. It was a long working day, very late and I was very tired and sleepy and I have one small mistake in my render, so, Iain be gentle. :D

Iain
04-04-2012, 02:23 PM
Hmmm obviously not one of my better topics! :)

Sorry I haven't been dropping in-it seems most of my family have a significant birthday this month!

Great work Artgoblin, the model and texturing are superb!

Here's a Joseph Joseph steamer that I liked........

JoePoe
04-04-2012, 04:29 PM
... but it ain't over 'til the fat whistle blows!

Actually it is. The lips put me over the limit (if I had a nickel....:D).
Had to rush the surface/render, but still.... here ya go.

VictoryX
04-04-2012, 10:08 PM
Ian, thats what that thing is used for!? **** I've been using it to strain my pasta for the passed year. Always thought thing was a peice of crap for straining pasta, but it worked.

shrox
04-04-2012, 11:08 PM
Hi guys... I finally found some time to join in :) XswampyX's entry got me thinking of steamed brocoli... so I made something in that direction. Modeling time was just under an hour.

BeautyRender
http://img594.imageshack.us/img594/8639/brocolicomped.jpg

Wireframes
http://img442.imageshack.us/img442/4711/brocoliwireframescomped.jpg

WorkInProcess image
http://img854.imageshack.us/img854/5594/bboysbackintown.jpg


That's some rocking broc!

Iain
04-05-2012, 02:06 PM
Well, not much to trawl through so I'll make it quick!

XswampyX - fantastic modelling-cracking little piece. You are the master of efficient technique. How did you do those strings?

MDSPECIFIC - Nice clean geometry and a great render too. Always glad to see your entries.

Artgoblin - What can I say? Superb example of using textures and displacement in conjunction with a deceptively simple model to really impress.

Joepoe - great stuff. Really nice VFX and render. Shame it's not eligible :D

VictoryX - No entry but you gave me a good laugh :)

And the winner is Artgoblin. Not as impresive a wireframe as the bamboo steamer (the obvious winner?) but sometimes a simple, perfectly executed model is what's required for the purpose.

Thanks for entering guys. As far as I'm aware, we've never had a no-show:D

Next one: http://forums.newtek.com/showthread.php?p=1234481#post1234481

ArtGoblin
04-05-2012, 03:40 PM
Oooo sweet :D maybe not much competition in terms of amounts of entries, but the few that delivered are AWESOME both in terms of being cool renders and in it's effective and clean modeling... so I'm honored.

see you guys in the next one... loving the theme there Iain :)

XswampyX
04-05-2012, 04:31 PM
Well done, ArtGoblin. :thumbsup:

I'm not a big fan of broccoli, but yours looks 'almost' edible. http://smileys.on-my-web.com/repository/Food/dancing-broccoli-23.gif

MDSPECIFIC
04-06-2012, 07:53 AM
Yeah, very nice job ArtGoblin! Congrats!


As far as I'm aware, we've never had a no-show:D

Never say never. Haaaaaaaaaa! :D

JoePoe
04-06-2012, 09:53 AM
Yummy!!! Congrats! :thumbsup:

jeric_synergy
04-07-2012, 12:10 PM
Congrats to ArtGoblin and a big THANK YOU for posting the networks so we can all benefit from your mastery. :bowdown:

Iain
04-12-2012, 12:41 PM
........................
And the winner is Artgoblin.

Will you be able to set up a new challenge Arni?