View Full Version : Seamless "non-tiled" texture node surface setup.

03-28-2012, 01:39 PM
Sorry for the title name.... :D

I made a this simple surface node setup you can use for seamless "non-tiled" texture look. Its not perfect, but i think it works quite well on ground and some textures. You can tweak it from turbulence2d node and size node. Size node is global texture size.

Sorry my English is not very good. I hope image attachment explains it better.

If you test this surface, it may ask you a missing image... just load any texture you want.

03-28-2012, 01:43 PM
ARgh! I hope i didn't post on wrong area.

03-29-2012, 12:34 AM
This is a grass texture version. It just blends 5 images with different rotations.

03-29-2012, 12:53 AM
Looks very interesting, thanks for share :)

03-29-2012, 01:23 AM
Great preset! Thanks!

03-29-2012, 05:55 AM
Thank you, this is a great preset :)

03-29-2012, 05:48 PM
Neat preset tayotain2 :thumbsup: thanks a bunch for the share

04-03-2012, 06:00 AM
Very usefull!!!

04-04-2012, 02:43 AM
Its not perfect...It works on some cases better that others. I'm making new version of it. I post it here when i have time to finish it.

04-12-2012, 07:10 PM
quite dang useful. Thanks tayotain2

04-13-2012, 07:55 AM
thanks for sharing!!! this will help me a lot. I tried to make a version using UV maps projection. I made a simple plane, with UV 5 differents uv maps position, and It worked great. And I also procedural texture, with the same image attached in the Bg color, and fg color. Here is the scene that I made.

Node are really powerfull.