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View Full Version : Seamless "non-tiled" texture node surface setup.



tayotain2
03-28-2012, 01:39 PM
Sorry for the title name.... :D

I made a this simple surface node setup you can use for seamless "non-tiled" texture look. Its not perfect, but i think it works quite well on ground and some textures. You can tweak it from turbulence2d node and size node. Size node is global texture size.

Sorry my English is not very good. I hope image attachment explains it better.

If you test this surface, it may ask you a missing image... just load any texture you want.

tayotain2
03-28-2012, 01:43 PM
ARgh! I hope i didn't post on wrong area.

tayotain2
03-29-2012, 12:34 AM
This is a grass texture version. It just blends 5 images with different rotations.

Lewis
03-29-2012, 12:53 AM
Looks very interesting, thanks for share :)

OFF
03-29-2012, 01:23 AM
Great preset! Thanks!

daforum
03-29-2012, 05:55 AM
Thank you, this is a great preset :)

adk
03-29-2012, 05:48 PM
Neat preset tayotain2 :thumbsup: thanks a bunch for the share

xes
04-03-2012, 06:00 AM
Great!
Very usefull!!!

tayotain2
04-04-2012, 02:43 AM
THNX!
Its not perfect...It works on some cases better that others. I'm making new version of it. I post it here when i have time to finish it.

Netvudu
04-12-2012, 07:10 PM
quite dang useful. Thanks tayotain2

zatara
04-13-2012, 07:55 AM
thanks for sharing!!! this will help me a lot. I tried to make a version using UV maps projection. I made a simple plane, with UV 5 differents uv maps position, and It worked great. And I also procedural texture, with the same image attached in the Bg color, and fg color. Here is the scene that I made.

Node are really powerfull.