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XswampyX
03-22-2012, 06:25 PM
Speed Modelling Challenge #164 Blow me!
*************************************************
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
*************************************************

This week's topic is: Brass wind instruments. :) Was thinking along the lines of plumbing, pipes and valves, add them all together and you get a brass instrument. So bugles, trumpets, tubas etc, or even your own design.


Time limit: 60min.
Deadline: Wed. 28th march 2012. 22:00 G.M.T
__________________

Sorry for the delay. :foreheads

Iain
03-23-2012, 05:41 AM
Oof tricky.

I'm thinking along the lines of N-Dubz for some reason :hey:

RudySchneider
03-24-2012, 12:49 PM
Sorry, XswampyX...

The minute I saw "blow me," my mind went in a different direction. The kid in me wanted to play a bit. It ain't brass, but it definitely responds to being blown...

15 minutes to model one-quarter of the pinwheel, another 20 minutes manipulating the fold with bones in layout and saving the transformed object, then making an array of 4 it in modeler.

[EDIT] Added a bit of motion blur...

jeric_synergy
03-24-2012, 02:04 PM
Cheap joke time: Good thing this isn't a Poser forum!

MDSPECIFIC
03-24-2012, 02:14 PM
You got me! :D
If you want to be the best trumpet player in the world you need to win here (http://en.wikipedia.org/wiki/Gu%C4%8Da_Trumpet_Festival).

Small motivation 1 (http://www.youtube.com/watch?v=6dyz89e_GiI), 2 (http://www.gucasabor.com/en.html) ,3 (http://www.youtube.com/watch?v=uu9aIhNzgJI&feature=related), 4 (http://www.youtube.com/watch?v=UYo2Bd0pYx4), 5 (http://www.youtube.com/watch?v=bzepUUJJ6rM) , 6 (http://www.youtube.com/watch?v=ZXueU2UO35s) ... Guca madness, welcome!

Modeling 20min, texturing 15min.

torturebori007
03-24-2012, 02:19 PM
MDSPECIFIC thats is great work...You as well Rudy


awesome!!!!!!!!

MDSPECIFIC
03-24-2012, 02:26 PM
^ Thanks!

jeric_synergy
03-24-2012, 02:39 PM
Guca madness, welcome!

Modeling 20min, texturing 15min.
Fun!!! A couple comments about how you approached this? :thumbsup:

MDSPECIFIC
03-24-2012, 03:35 PM
^ Sure thing! :thumbsup:

jeric_synergy
03-24-2012, 05:04 PM
^ Sure thing! :thumbsup:

Thanks man! Very enlightening. :thumbsup:

++++
I actually started this challenge, my first one ever, and failed MISERABLY and UTTERLY. OTOH, it was very educational, so I recommend it to all.

Learned a lot about extrusion. And remembered how I've never gotten anything useful out of Multiple Rail Extrude-- that's some serious Jedi modeling if you can use that tool.

RudySchneider
03-25-2012, 08:57 AM
Mdspecific ---
I may be dating (http://www.liketotally80s.com/80s-slang.html) myself, but "that's just totally tubular, man!"

Bax33
03-25-2012, 01:56 PM
I'm over - but I thought I would try. :D Don't know if I'll have time to render this week.

jeric_synergy
03-25-2012, 02:15 PM
I'm over - but I thought I would try. :D Don't know if I'll have time to render this week.
nice job! Details, please!


(I tried to make something Dr. Seussian, but crashed and burned.) :(

Oedo 808
03-25-2012, 02:24 PM
Cool models. These can be tricky, I made a bugle for one of the older challenges and I went over, couldn't see where the time went on it.

JoePoe
03-25-2012, 07:04 PM
Well we all know how good I am at speed.
This time, instead of "finishing" and saying I was X amount over, I decided to stop at 1 hr. This is how far I got. I'd say less than half way done.... And I didn't even get to use my "spit" valve joke :D - you started it XswampyX!!

1 Hr?! I hate 1 hr!! Blow me.:devil: :D

Iain
03-26-2012, 12:35 PM
Not very original but I fancied the challenge of a Cornet. It has lots of nice little details but inevitably, I ran out of time to do them. :D

http://img31.imageshack.us/img31/9626/cornet.jpg (http://imageshack.us/photo/my-images/31/cornet.jpg/)

jeric_synergy
03-26-2012, 01:11 PM
Not very original but I fancied the challenge of a Cornet. It has lots of nice little details but inevitably, I ran out of time to do them. :D

http://img31.imageshack.us/img31/9626/cornet.jpg (http://imageshack.us/photo/my-images/31/cornet.jpg/)

Mostly Rail Extrusion or what?

XswampyX
03-26-2012, 01:14 PM
Skill ? :D

jeric_synergy
03-26-2012, 01:27 PM
Well, I'm hoping to start discussion over which tool sets work best for any given task.

For instance, BEVEL and ROVE could be used almost exclusively, but what a PITA that would be.

RudySchneider
03-26-2012, 01:44 PM
Beautiful, Iain!

Iain
03-26-2012, 03:29 PM
Thanks Rudy.
For some reason, I used Point Extender a lot on this. I can't remember the last time I used that method (Extend, move rotate) but it just seemed the right tool for the job.

Oedo 808
03-26-2012, 06:53 PM
Very nice work, Iain.

I think I just got a tromboner.

sublimationman
03-26-2012, 09:55 PM
I went a more comical route with a pushable horn. It even has a step for riding down hills :D

And yea I know it's out of scale.

OnlineRender
03-27-2012, 02:24 AM
Oof tricky.

I'm thinking along the lines of N-Dubz for some reason :hey:

that was funny! sadly it maybe sucked away from American counterparts :hey:

Iain
03-27-2012, 08:22 AM
A battered old Bugle.
Mainly Rail Extrude and well under an hour but I stole the mouthpiece from my Cornet so I'll self disqualify.
http://img209.imageshack.us/img209/9441/bugle.jpg (http://imageshack.us/photo/my-images/209/bugle.jpg/)

akaracquel
03-27-2012, 09:01 AM
Mind blowing, well done everyone http://slaughterhouse.com.au/LW/emoticons/ccc.gif

1hr for XY axis only! http://slaughterhouse.com.au/LW/emoticons/ono.gif Z axis put me overtime on this ..bendy vuvuzela :)

http://slaughterhouse.com.au/LW/SPEED/164/frenchhorn01.jpg

http://slaughterhouse.com.au/LW/SPEED/164/frenchhorn02.jpg

JoePoe
03-27-2012, 10:01 AM
Excellent! Everyone!

Iain - Fantastic. I'm picking up some pointers looking at your model. Well Done!

AKA - blown away :D. love it.

Jeric - I used a plugin called Bezier Bridge quite a lot to get the compound curves and a nice graduated diameter along the main curve (faster than setting up a double, or quadruple rail - for me, with these particular curves, at least).

As for my horn, my eyes always seen to be bigger than my subpatches. I kept going with what I started. Far enough to think it wasn't "right" to post progress in the 1hr challenge thread, so I moved it over to "Work in Progress".

If anyone is so inclined.... http://forums.newtek.com/showthread.php?t=126960

:beerchug:

jeric_synergy
03-27-2012, 10:10 AM
A battered old Bugle.
Mainly Rail Extrude and well under an hour but I stole the mouthpiece from my Cornet so I'll self disqualify.
http://img209.imageshack.us/img209/9441/bugle.jpg (http://imageshack.us/photo/my-images/209/bugle.jpg/)
That's a BEAUTIFUL surface. :thumbsup:

jeric_synergy
03-27-2012, 10:15 AM
Jeric - I used a plugin called Bezier Bridge quite a lot to get the compound curves and a nice graduated diameter along the main curve (faster than setting up a double, or quadruple rail - for me, with these particular curves, at least).
Joe, thanks for that detail! Pictures are nice, but hints like yours will help us strivers in our humble efforts.

akaracquel , that's a really complex curve! I find it difficult to separate a spline in the Z axis (typically, could be any 'the flat axis'). Could you relate some of the techniques you used in construction toe keep straight which bit was going over which?


(Feature request: a cyclic color set for the nodes in the Spline Draw Tool, to give the modeler better feedback as to which is which. All of them being light blue now, it's easy to get confused.)

Iain
03-27-2012, 12:59 PM
That's a BEAUTIFUL surface. :thumbsup:

Thank you. Its just a simple layer setup.

The other side......

http://img10.imageshack.us/img10/3305/bugle2.jpg (http://imageshack.us/photo/my-images/10/bugle2.jpg/)

Iain
03-27-2012, 04:26 PM
1hr for XY axis only!

Wow akaracquel-that is some model! You always surprise :)

akaracquel
03-28-2012, 06:52 AM
@Iain - your modelling is just totally SICK! :bowdown:

@jeric_synergy - It was too difficult (with too many points!) for me to physically understand the shape with a skinny spline curve. Ended up using Extrude+ A2.1 [plugin] to extrude a disc along the spline curve first. Was hoping to practise using translate plus for manipulating it in the z/3rd axis but it was too hard. Some sections warped because I needed to work in the perspective window to get a feel for which way some loop-de-loops were supposed to go by selecting various combos of loops/edgeloops.

I'll never look at a horn in quite the same way ever again! The experience felt like I was doing 3D gymnastics down an Alice in Wonderland's curiouser-&-curioser rabbit hole, which ended with Guca madness …in a twisted Honk (http://youtu.be/DvEKlBb34ds)step kind of way :D

[awesome links MDSPECIFIC, loved it! :thumbsup:]

jeric_synergy
03-28-2012, 09:47 AM
@jeric_synergy - It was too difficult (with too many points!) for me to physically understand the shape with a skinny spline curve. Ended up using Extrude+ A2.1 [plugin] to extrude a disc along the spline curve first.
"A2.1"??? Thanks for the details of construction. :thumbsup:

In my pass at failing this challenge, I wound up using (single) Rail Extrude, and then manipulating the boring parts of the mesh into more interesting shapes. Never got anything useful out of Multiple Rail Extrude (ever).

Also used "POLE EVENLY" -- what a weird tool that is.

Iain: what I really like about your surface is A) the 'lacquer' -like sheen on the mesh, and B) subtle tarnish effect. Did you do anything special to get that reflection/sheen?

I also swiped your idea of the slightly differing diameters of the tube (although not to as realistic effect), which I assume is the real situation as they construct an instrument, and really enhances the reality of the render. Your modeling is inspiring.

And, whoever suggested "aw-Bezier Bridge" (looked but couldn't find who), AWESOME link! Thank you! Incredible FREE tool from Artur Wawrzonkiewicz.

akaracquel
03-28-2012, 10:11 AM
hehehe - I like the creative wonk in that honk, looks fun to play! I'm keen to see the wires ^_^

Agree with Bezier Bridge plugin - nice one! :beerchug: JoePoe

Here's linky for Extrude+ (http://www.lwplugindb.com/Plugin.aspx?id=3e5c4cc0) - needs two layers on (curve in one, shape in other) - select both polys then kick off plugin

jeric_synergy
03-28-2012, 11:21 AM
hehehe - I like the creative wonk in that honk, looks fun to play! I'm keen to see the wires ^_^
Note the bulgey thing on top, that's a case of POLE fail. Don't know what was going on with that tool, it's certainly a bear to use.

(Of course, the Tool didn't fail, the tool using the Tool failed.)

Oedo 808
03-28-2012, 02:56 PM
Nice work there, this doesn't look like it should be that tricky, but I didn't find it easy at all.

A bit ambitious with this one, ran out of time, stopped modelling at 1hr so there are some obvious boo boos, but went over anyway with Copy/Paste/Move.

Tried it last night and failed miserably, left it too late tonight hence the appalling render I had to squeeze in in double quick time, though I guess it wouldn't really matter.

103018103019

That bendy vuvuzela reminded me of the instruction manual for proper use of:
103020

Always amused me that one ;D

Iain
03-29-2012, 03:57 AM
Wow - complex entries there guys!
Great response this week.

Next one:

http://forums.newtek.com/showthread.php?p=1232512#post1232512

Have fun :thumbsup:

XswampyX
03-29-2012, 10:44 AM
RudySchneider :- Pinwheel - Not really what I had in mind, but I like it. Smooth modelling and sharp render.

MDSpecific :- Resonance - Ahh! this is more like what I had in mind. Great wires, and a mini tutorial too. I see it's on a stand, would you just stand behind it and blow? If so is it 6' in diameter?

Bax33 :- Trombone - Efficient modelling there Bax33, pity you didn't finish it.... would like to have seen a render.

JoePoe :- Trumpet - Smart wires, love the extra tubing between the valves. It only looks unfinished because you said so. I wouldn't have noticed.

Iain - Cornet - Well I'll be blowed... 8-S This looks great, I don't know where else you would put the 'nice little details'. Looks fine to me. Nice render too.

sublimationman - Pushable horn - Nice modelling, and great wire render, looks like some kind of fart powered skate board! :-D

Iain - Old Bugle - Nice render Iain, love the patination of the surface. I don't see any wires, but then you disqualified yourself any way.

akaracquel - Spaghetti horn - Arrrgh! overtime. Pity, that's some pretty intricate tube bending going on there and the balance between the tubing and the horn looks spot on.

jeric_synergy - Wonkhonkhorn - heh heh, This is pretty much what I wanted for the competition. Love it!

Oedo 808 - French horn - Hat's off to you for even attempting this. Looks pretty darn good too. I love to see it finished. Disqualified for over time.... 'twas inevitable. :-)

Well to the sound of all your horns, blasting off in chorus.... barp barp.

The winner is Iain for the tremendous Cornet. Well done Iain, would like to see that one finished too.

Well done all, and It was very satisfying to see every one so free with all the advise and hints about plug-ins and modelling techniques. :thumbsup:

Oedo 808
03-29-2012, 10:59 AM
Thanks XswampyX, I may consider completing one of these sometime, but I think I'd have to visit the local music shop to get some better reference images. There's a pipe on the right that curls under and ends because I just couldn't figure out where it went. ;D

Congrats to Iain, a worthy winner! :thumbsup:

jeric_synergy
03-29-2012, 01:23 PM
Congrats to Iain, a worthy winner! :thumbsup:
Absolutely, both for the modeling and the surfacing. Outstanding. :bowdown::bowdown::bowdown:

Iain
03-29-2012, 05:57 PM
Well, thank you. I really enjoyed this challenge :D

Bax33
03-30-2012, 09:14 AM
First off congrats to Iain - very nice model and surfacing.

To jeric_synergy, sorry I never responded. I used the same method (point extrusion) that Iain said he used. Iain is just much better at it than me because I'm a noob.

[QUOTE=XswampyX;1232598]
Bax33 :- Trombone - Efficient modelling there Bax33, pity you didn't finish it.... would like to have seen a render.
QUOTE]

I regards to not finishing, I thought it was a modeling challenge. :D That said, I can't figure out if I just get busier the older I get or I get slower and therefore can't get as much done. Either way, there is a lot to learn in LW, both in modeling and rendering, which require a lot of time. As always I am humbled by all the entries. :thumbsup:

jeric_synergy
03-30-2012, 10:48 AM
I think if one is matching an existing object, or matching a photo, Extend and Move is a perfect, if tedious way to approach this task.
If ROVE worked a little better, it'd be the perfect tool for this. Alas, IMO the rotation part of ROVE is backwards-- items don't move the same way as the user drags the handle.

That is, in all vuports. I just checked, and in the BACK vuport Rove worked 'correctly', but was backwards in the Top and Right views.

I really REALLY wish this would be fixed-- the inconsistancy makes Rove hard to use--SOMEtimes you pull the rotation handle one way, SOMETIMES the other. The INCONSISTANCY is what ruins the tool.


yalwi=Yet Another LightWave Inconsistency.

MDSPECIFIC
04-01-2012, 10:21 AM
Congrats Iain!
Very nice and clean modeling and texturing is great! :thumbsup:

@XswampyX: It could be one small pocket trumpet, but very powerful. Don't you get it, resonance, if you know how to make right frequency. :D

akaracquel
04-01-2012, 07:34 PM
@jeric_synergy - I remember experiencing inconsistency of mouse-direction to manipulate shift/inset a few months ago with the multishift tool, which put me off from using it at first. With time, i realised the inconsistency in mouse movement was caused by the direction the normal was facing (the mouse movements for shift/inset going in reverse if flipped inward instead of outward). Made me wonder if this initial perception of inconsistency could possibly happen with other tools. Haven't used ROVE yet (don't know what it is) - curious to know if the direction the normals are pointing might have impact, or if it's something else entirely?

Congrats Iain :thumbsup:

jeric_synergy
04-02-2012, 10:44 AM
@jeric_synergy - I remember experiencing inconsistency of mouse-direction to manipulate shift/inset a few months ago with the multishift tool, which put me off from using it at first.
No, it's not normals.

The ROVE TOOL is a combination Translate&Rotate tool, that as it happens would be the perfect tool to create a French horn or tuba. (well, if they could squeeze Scale in there too, then it would be perfect.) I'd love to use it more, but it's maddening.

Try this:


equalize all LWM vuports, wireframe mode
make a sphere
select a chunk of points in the middle of the sphere, i.e. not the edges, in the BACK vuport
invoke the ROVE TOOL
try moving some points. No issues.
The bigger blue circle on the ROVE TOOL is the rotation handle. In the BACK view, rotate your selection.
Now try the same thing in the TOP view.
Now try the same thing in the RIGHT view.


The ROVE TOOL operates correctly in the BACK view, but in reverse in the other two vuports. This inconsistency is the issue: if it worked the same (but wrong) in all the vuports I'd grit my teeth and put up with it, grudgingly, but it's not even wrong consistently. (And it doesn't become right if you reverse the vuport viewing direction.)

As a user, I'm never quite sure which way the rotation handle is going to work, so it pisses me off. :devil: It's little things like that, that make one avoid Tools, and eventually, entire software packages. It jars the user experience.

I have a hard time believing this tool even made it out the door with this obvious problem. WHAT was the coder thinking? :twak:

(And even if the coder came up with some mathematical rationale, I don't care. The UI is wrong. Make it work in all vuports like it works in the BACK vuport.)

akaracquel
04-02-2012, 06:59 PM
I appreciate the long explanation - you've helped me learn a new tool, thanks :thumbsup: I see what you mean by the inconsistency :D

What i went through with multishift made me wonder if there was some kind of background setting/switch which could make tools ignore +/- or change/reverse the mouse movement/direction.

jeric_synergy
04-02-2012, 08:02 PM
One of the handy things about the Rove Tool is the explicit on-axis translation constraint, without holding down CTRL. Just grab the little circles on the end of the crosshairs and movement is constrained to that axis.

If only it didn't have that one bug!!! Maddening.

akaracquel
04-02-2012, 10:59 PM
the little circles

Thanks for that detail :thumbsup: it helped me get to the otherside of what the?!! :D

jeric_synergy
04-03-2012, 01:09 PM
Dagnabit, I found another Rove bug, nothing fatal, but geeze.

Detailed at the end of this post:

http://3dproj.com/2012/04/04/brass-instruments-the-rove-tool-and-its-problems/