View Full Version : post process cel type renders

03-16-2012, 06:41 AM
this started as a base mesh for some sculptris experiments and ended up
turning into a post effects test in after effects. mesh isn't the cleanest but it'll do. based on a character design by ken wong.

wanted to try and get some different render looks without to much hassle in post. making use of depth, raw rgb, geometry, a super cel shader pass for dynamic shadows as well as final render pass.

using the depth for dof (obviously)

the geom pass for the edges using this (although i actually rendered a fake version using incidence gradient)

the cel shader pass was on total white surfaces, with a white background. which allowed me to comp it over my render.

rawrgb for the flat cel look (again i cheated this so i could keep some shadow mapped details rather than use the buffer export)

all put together in after effects, added dof, a glow and graded in magic bullet.

phew think thats it :)

i'll post a spinaround video in a bit when vimeo, has finished encoding it.


03-16-2012, 07:03 AM

here's a spinaround

03-16-2012, 07:43 AM
Excellent, I like all three of the coloured examples. I'm on a job now which is likely to need some stylization so it's nice to get some more ideas :)

Waves of light
03-16-2012, 10:32 AM
very well done. I'm out and on the mobile at the mo. but looking forward to seeing the vid spin.

02-12-2015, 08:27 AM

02-12-2015, 01:22 PM
Very nice work - it looks like its right out of a cartoon.

I like seeing cel stuff - I was experimenting with cel style in 2004. Here was the result. Similar to the process you've done but applied to a ship.

This ship was a freebie object, however it wasn't shaded for anime at all and had minimal surfacing.

I did some edge work, and used super cel shader in lightwave.

however - i did quite alot of post process in fusion to get that color bleed effect. Colors are also boosted with saturation turned up.

stiff paper
02-13-2015, 02:45 AM