View Full Version : Keeping a deforming mesh grounded

03-07-2012, 05:58 AM

My characters mesh is animated with bones.
I use no IK, and the bones get their data from motion capture.

Is there a feature in LW, or a plugin that will keep a mesh
( the lowest point in the mesh ) grounded to zero on the Y axis on a per frame basis?
(Just like F3 in modeller with only Y ticked and +sense)

Thanks in advance.