View Full Version : Hard surfaces and bones lw10

02-25-2012, 06:37 AM
Hi, i'm making a short animation of a walking design chair.
Only hard surfaces.
I'm using bones and weight map for every part of the object, i've already done this, but in old version of lightwave (9.6) with just the weight map i was able to animate it easily.

Now with lw10 when i move the bones strange thing happen, if i twist the main bone some part twist, other not,some parts with bone just collapse in itself, part draggin each other... a mess.

I've check everything, weight maps are correct, please help:bangwall:
any advice?

02-25-2012, 08:01 AM
You need to check every bone, I mean every, whether Weight Map Only is turned on. It must be in absolute all bones, without exception.

If possible, attach zipped scene to reply.. What can we advice without seeing it on our own eyes?

02-25-2012, 09:01 AM
yup, it sounds like some bones in there must be suing weightmap>none. Id post the thing if u cant find error that way.

02-26-2012, 06:00 AM
Thank you both! i wasn't at computer to make an export of the scene, but it was that..
There was some turned off bones with "weight map only turned" off.
I thought that bones not active doesn't need that.

thank you.

02-26-2012, 08:02 AM
Apparently bug. Report it to NewTek here https://fogbugz.newtek.com/