View Full Version : Unity 3D and LW 11

02-20-2012, 12:12 PM
Has anyone had the opportunity to verify that texture-mapped, rigged, skinned and animated models can be successfully exported to Unity 3D (using the process described in the new manual)? Are all UVs, texture map images and animation data exported seamlessly into Unity?

02-20-2012, 01:17 PM
I need to know about this too..

Thanks for posting.

02-20-2012, 01:37 PM
I can tell that it's not working like I expect. I follow new manual using scripts (where everythng is easy :) ) and scene file off course is automaticly converted in Unity 3.5, animations working to (moving camerera etc.) but there is no object layers names and chierarchy like in Layout, everything is like empty objects. That means I still exporting standard FBX from Layout. I can show example screenshots how object/scene looks after using scripts compare to fbx export.