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View Full Version : Zbrush Normal maps not rendering correctly



akademus
02-15-2012, 04:36 AM
Hey all,

I have a weird issue with a normal map generated in Zbrush. So I took an obj file, UVed it using PLG UV, sent it to Zbrush traditional way, sculpted the hairs, generated normal and displacement maps, goZ to 11 and its rendering quite weirdly.

Same happens if I just export maps and apply them (no goZ). Tried 10.1 and 11 same thing. I'm using Zbrush4R2.

Anyone has same issues?

Thanks

RebelHill
02-15-2012, 07:17 AM
Its a bug in LW. Fixed in 11 final.

akademus
02-15-2012, 11:43 PM
Yeah. I hate when things get broken all of the sudden. But it works now!

Thanks!