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Dryson
02-13-2012, 03:11 PM
Here a few ideas I was thinking about over the weekend that could enhance the use of graphic editing programs.
The first is the “Glow Stick” paint scheme. I made a gradient from a light illumination effect in PSP that was decent when used but it did not achieve the desired effect.
The Glow Stick paint scheme would first need to be created using a gradient function that could then be translated into a gradient paint scheme using a brush.
The first layer would be the glow layer of the actual glow portion of the light that radiates outward just like the sunburst or light illumination does.
The second portion of the layer would be the interior glow of the light itself.
Both of these functions can be created with a sunburst or light illumination effect but the real goal is converting them over to be used as a paint scheme where when the brush is dragged along a vector it would create the same gradient effect but would be totally controllable by the artist.
The glow brush would have its own dialogue box to select the interior color and glow form along with the illumination factor, intensity ect. Basically every option that is present Here a few ideas I was thinking about over the weekend that could enhance the use of graphic editing programs.
The first is the “Glow Stick” paint scheme. I made a gradient from a light illumination effect in PSP that was decent when used but it did not achieve the desired effect.
The Glow Stick paint scheme would first need to be created using a gradient function that could then be translated into a gradient paint scheme using a brush.
The first layer would be the glow layer of the actual glow portion of the light that radiates outward just like the sunburst or light illumination does.
The second portion of the layer would be the interior glow of the light itself.
Both of these functions can be created with a sunburst or light illumination effect but the real goal is converting them over to be used as a paint scheme where when the brush is dragged along a vector it would create the same gradient effect but would be totally controllable by the artist.
The glow brush would have its own dialogue box to select the interior color and glow form along with the illumination factor, intensity ect. Basically every option that is present when creating a sunburst or lighting effect. The brush would also need to be able to cast it’s illumination on a surface such as through a vent where one portion of the vent would block the illumination while another surface reflected the light of the glow brush.
Perhaps this would require a new type of material to be created that would allow the artist to assign reflective values to a surface along with absorption values where the light is not wanting to be shown as reflected.


The next idea I call the Light Bulb Builder.

The Light Bulb Builder is an extended function of the illumination effect in PSP. But as well all know there has to be an object present to cast the light upon. Basically this idea would be used to first place the Light Bulb on a transparent surface where objects can then have the light shining through it from behind instead of placing the light on the object’s surface.

The Light Bulb Effect is not the same as the sunburst or lighting effect which can only be used to create limited lighting effects.
The Light Bulb Builder would have the following as part of the dialogue box to build the light bulb from.

Filament : The filament selection would allow the builder to first choose what type of filament they wanted to use. Each type of filament used would mimic real world filaments in the amount of light created. Some filaments are made for home use, others for decorative use and others for industrial use. Each having its own filament characteristics for the applied use such as a soft subtle glow of ambience to the near blinding illumination of a work light.
Once the builder has chosen their filament type they would then move on to the gas selection.
Gas – Various types of gas in conjunction with the filament would create the initial glow desired. The builder could select from a list the type gas used and the parts per pixel ratio of the gas mixture to achieve the desired result. This portion of the dialogue box would allow the builder to create the gas present in each pixel in either, mm, cm or inch value.
Shell – The shell would be the most difficult to build initially but would give the light bulb builder thousand of combinations to choose from in determining the overall effect.
The shell would come in various shapes and sizes ranging from circle, square, rectangle, octagon, or triangle. The size of the shell would be determined in either , mm, cm or inches once again.
The shells light allowance would have its own settings as well that would include:
Clear – Allows all light emitted to pass through.
Translucent – Allows light to pass through the shell and but does not cast any light on the object that it is placed behind. Think of a light behind a computer panel that is far away and would not create an illumination value on the surface of the vents from which you are looking through it. That is the goal of the translucent shell, to cast light far away without adding a reflection on the material placed over it.
Opaque – Does not allow the glow of the light to pass through the shell so that the glow would be seen but only the amount of light created within the shell itself.
Black Light – Creates a black light effect on colored surface that is black light responsive. The BL Shell would allow the user to build their black light glow and radiance by using a value of black light effect upon the black light colored and responsive surface. The black light would remain the same color of a normal black light when seen through a vent and could also have a value to adjust its length.
The next part of the build is the meat and potatoes of the builder.
Reflected Surfaces – Regardless of the shape of shell the surface reflection would be controlled by on a six square plane. Each plane would be able to have a reflective value added to it’s surface. The surface reflection values would be geometry such as spherical, rectangular, square, triangular, etc, added to the surface that when the light reflected on of these facets would create another type of illuminated effect.
Each reflection plane could be modified by clicking the Build Reflection Plane for the selected reflection plane where the reflected effect value is then added. Each Reflective Plane could further be modified by selecting a division of plane input value that would divide the selected plane into any number of individual smaller planes up to a total of sixty individual planes per reflection plane surface that could then be modified which would give the builder a total of 360 individual planes in which to build their light bulb effect from.
Modifying the reflection plane would be a function similar to how a 3D box is modified in Blender or other programs. Nodes for each plane in individual or single plane would appear on the selected plane. The Builder then selects the node that opens another dialogue box that then allows the builder to add the desired values to the reflection plane as a whole or the reflection value to each individually selected plane created by dividing the original plane into smaller planes.

Each surface could also have color added to them to create a reflection of color as so determined by the builder and what they desire the outcome of the illumination effect to be.


Reflection Plane Surfaces – This is the last step in creating the light bulb and includes another six square plane to work with. Each reflection plane surface can have Allowable Light Values added to them as well. The Allowable Light Value lets the builder select how much light is allowed to pass through the reflection plane before it reaches the viewers eyes. Each of these can be assigned to a single plane or up to 30 individual planes.

Black Out – Works by selecting the various planes of the Reflection Plane where a value is added to the plane to either allow light to pass through the area completely, as an adjusted value or not at all. The black out functions allows two rectangular sections to be added per plane that are not adjustable.

Schroedinger Plane – A SP Plane is very similar to a black out plane except that light is either allowed to pass through the plane or is completely blocked. The SP Plane allows the user to add up to six rectangular cat eyes or slits to the single plane or individual plane. Each SP Plane can further be adjusted by using the SP Plane adjustment nodes that appear when this value function is selected to determine the overall height and width of each slit present. The cats eyes or slits can also be rotated at 15 degree increments.

Stained Glass – Stained Glass adds a value determined by selecting a preset stained glass design from the Stained Glass shapes to be added to the Reflected Plane Surface. Up to ten individual planes can be created from one single plane to be used as a Stained Glass filter.

Dark Matter – Dark Matter is a mask that when it is placed over the light bulb causes the emitted light to produce smaller concentrations of light that glow at the point of illumination. The number of pin points of light effected can be set by the user using a value dialogue box that allows the Dark Matter Mask to effect a certain number of light pixels per mm, cm or inch value.

The RPS can also be used to determine the final result of which planes the actual light that has been created is shown through. For example after creating the Reflected Planes portion of the build the user determines that they only want the emitted light to shine through three planes the front, left and top. The user simple turns off the unwanted planes that will block all light being emitted through that plane.

The goal of this Light Bulb Builder Program is to give the artist the ability to place a light effect on the page first where a transparent background is used so that when a material is placed over it and an eraser is used to erase the material the light will shine through exactly where and how the artists wants it too.

The get a general idea of the idea that I am presenting check out the light section at Home Depot for more.....illumination.