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Joey_C
02-10-2012, 02:09 PM
Anyone know if there are any or where LW 11 tutorials out yet?

THANKS

Markc
02-10-2012, 02:15 PM
Don't think there are any yet. Not until the Official release of LW11.
Because it's still in Pre-release stage, info can't be shared to general public.
I know Liberty 3D are planning on releasing some :)

speismonqui
02-10-2012, 03:13 PM
still in the oven
http://www.3dgarage.com/
looking forward to this.

Nicolas Jordan
02-10-2012, 03:30 PM
Heck Mr Ablan was probably busy making and planning the LW11 tutorials even before the dev team at Newtek starting developing LW11. :jester: ;)

Joey_C
02-10-2012, 03:52 PM
Thank you

realgray
02-10-2012, 06:35 PM
Is this a gray area? I believe the NDA only extends to bugs and crashes. There are already a few LW11 tuts out there.

Unified Sampling in LW11
http://www.youtube.com/watch?v=UgNB9tZWUmM

chco2
02-12-2012, 02:23 PM
Nop, we can make tutorials for LW11, just not show or sell them until LW11 is actually released.

realgray
02-12-2012, 02:48 PM
Nop, we can make tutorials for LW11, just not show or sell them until LW11 is actually released.

Yes they can be shown. This tutorial was referred to me by the Lightwave3d facebook page.

GoZ in Lightwave 11

http://www.youtube.com/watch?v=uZm2TaplTx4&context=C33d93beADOEgsToPDskJjlnI6KRLWv6W3sJaw5Ogk

wrench
02-12-2012, 04:21 PM
That tutorial makes the GoZ process look really laborious and involved and it's anything but for me. :(

B

kirkeric
02-17-2012, 02:32 PM
Now, that it is official, I wonder if anyone had any tutorials ready!?

Has anyone seen anything? I'm specifically looking for something to get started with this bullet fracture thing.

Does anyone know of some steps to get started on that?

Thanks,
Eric



Anyone know if there are any or where LW 11 tutorials out yet?

THANKS

wrench
02-17-2012, 02:33 PM
Have you looked at the manual?

B

kirkeric
02-17-2012, 02:41 PM
Now, that's a novel concept. :)

I forgot they sent that the other day. Downloading now to see. I presume the LW 11 Addendum was it?


Have you looked at the manual?

B

wrench
02-17-2012, 02:42 PM
;) The manual has a whole bunch of starter tutorials to get you interested.

B

Matt
02-17-2012, 03:44 PM
The plan is to do some short videos on the new stuff, but while those are being done, the manual as Ben has noted does cover them in some depth.

kirkeric
02-18-2012, 10:55 AM
Hey there wrench,

Thanks again. Just getting now to trying this. Seems straight forward until they mention, "now we'll go to the new FX Tools tab" which I do not see anywhere on the tabs in layout.

It's on page 45 of the manual. APpreciate any help out there.

UPDATE: Ok, found it. Guess it wasn't literally called FX Tools. But the example at first made the balls bounce and then I messed around and they just fell and did not bounce. Now after building it again from scratch, they no longer bounce! :) But I guess what I really want is the crashing and breaking.

Darn thing.

Thanks,
Eric



;) The manual has a whole bunch of starter tutorials to get you interested.

B

OnlineRender
02-18-2012, 12:43 PM
scratch, they no longer bounce! :) But I guess what I really want is the crashing and breaking.

Darn thing.

Thanks,
Eric

EASY ! ....

abc stuff to start with however in layout goto geomatry , create a cube for example , goto Fx tools tab and hit fracture with *save object* in the fracture menu ...

now goto fx tab again and on the cube select parts , create a ground plane select that as static "so its not effected by gravity " ,now see what it does :)

OnlineRender
02-18-2012, 12:52 PM
to create smaller parts for example you have something hit the ground but you feel it should go smaller , save the trans object , swap them around and fracture it again ,in effect you can go from say large rocks to small dust ... scrubbing the timeline to the end of the frame will calculate the whole scene but I feel it bags up and lightwave hangs when you do that ...

OnlineRender
02-18-2012, 02:28 PM
you can go silly with fracture