View Full Version : Vertex Normals + Node Setup

02-09-2012, 12:21 PM
Anyone know how I can retain the Vertex Normals if I switch over to a Node setup?

If I use something like the Car paint shader it no longer picks up the Vertex Normal Map. Am I missing something?


02-09-2012, 02:02 PM
Tried it again and it seemed to work. Although only seems to work with the classic camera?

It's being output from MOI V3 Beta as an LWO/Ngons. Anyone else using this pipeline?

02-09-2012, 03:04 PM
Try outputting an OBJ instead and compare. Also make a search in the forums, I remebered being discussed.

Good Luck

02-10-2012, 09:30 AM
Thanks for the reply. Yep I've done that. OBJ coming out of MOI doesn't play well with lightwave. I'm just interested why for me the classic camera works instead of perspective?