PDA

View Full Version : getting vpr antialiasing from f9?



KillMe
02-04-2012, 12:28 PM
i keep butting up against an inescapable conclusion - everything i do seems look better in vpr than f9 renders - edges look much more natural and less harsh - now there is more aa settings than you can shake a stick at so does anyone know what settings will give me something that looks more like what you get from vpr?

zapper1998
02-04-2012, 01:15 PM
what do you have your CS (Color Space) set to??

inakito
02-04-2012, 02:03 PM
What resolution ru usually working on? Think VPR is always screen resolution... did u try to low res ur renders to fit ur screen as VPR... besides that I think VPR may have some kind of "blurring" apllied to edges or something similar... are u using draft or final quality VPR mode?

KillMe
02-04-2012, 02:40 PM
resolution is usually pretty much the same - i'm just playing really so dont need it more than 1900x1200 - suprisingly i just checked at it is draft setting - still gives great results - switching draft off though and results are better yet

colour space is set to linear for both

i do think it is actually a slightly blurring going on too but does so in a very subtle way without really hurting the resolving power - a simple example of where vpr is better is making a starscape - vpr some of the fainter/smaller stars are almost or even completely invisiable - f9 they are all very hard and pixel looking

is annoying trying to so a space animation and cant get realistic looking stars from f9