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View Full Version : Changing direction of raytraced vector?



Sculley
01-09-2012, 03:01 PM
I used to use the old air poly trick prior to lightwave 10 to not produce glass but simply to change the direction of a ray travelling through it.

I have used dielectic materials but they do not do what I require, but I need a solution for what im doing to make the old system work in side of LightWave 10.

What I need is a flat plane that occupies the same space where the ray entering is redirected in a direction of chosing coming out the otherside. No effects, no real glass, just a change in direction of a traced vector.

Any ideas?

Many thanx

Stephen

RebelHill
01-09-2012, 03:20 PM
you can use the same trick, but turn on exclude from vstack for the surface.