View Full Version : morphs and textures

10-17-2003, 06:16 PM
I have a character whose head is textured with the process that Dan Alban explains in his book(unwrapped and then cylindrically mapped). Now, when I go and move points around for facial expressions, the image map doesn't move with the geometry. Is there a way that I can get my character's eyebrows to move with the geometry with this way of mapping? Do I have to use a UV map? And if so is there any way to get the UV to unwrap just like the Unwrap command did? Thanks.

10-17-2003, 08:53 PM
UV map has a cylindrically map option.