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mwilcko
01-05-2012, 07:33 AM
How do you have a child object move when the parent is deformed with a bone? Imagine a clock face that bends (from bones). Since the clock hands move, they are separate objects. How would I have the clock hands adjust their position when the shape of the parent object changes? The clock hands have the clock face as their parent, but they only move if the object is moved or rotated. If the object is deformed using bones, they dont move.. how can I do this?

Thanks in advance:help:

jameswillmott
01-05-2012, 07:40 AM
Parenting the child objects to the bones can do it.

Nangleator
01-05-2012, 07:52 AM
"Use bones from object" may be what you're looking for. On the bones properties panel for the child.