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daz1761
12-27-2011, 05:50 PM
I've just modelled a quick skateboard for my scene, done a quick test render and my wheels seem to be misbehaving with the light

I've tried using the band saw to add geometry but no luck. All wheels are set up with dr wheel so don't fancy re doing them :(

Thanks

http://db.tt/qJ8v8ury

JeffrySG
12-27-2011, 06:29 PM
Can you post a closeup of the wireframe for one of the wheels?

meshpig
12-27-2011, 11:19 PM
Use the Cut tool on a selected loop instead...:)

LW_Will
12-28-2011, 01:30 AM
Actually, I think the wheel is constructed correctly... I think the problem is the surfacing.
Try to increase the translucency and reduce the transparency. (I'd also lower the spec, 17.5% and add a reflection to around 5%)

I think it looks nice... ;-)

daz1761
12-28-2011, 04:46 AM
Thanks guys

Ive just powered up the computer and ready to carry on working :)

Ive attached a wireframe close-up picture as requested, also I will try with the surfaces also.

RudySchneider
12-28-2011, 10:35 AM
I believe the attached JPEG might help...

meshpig
12-28-2011, 11:47 PM
I believe the attached JPEG might help...

Yes, there's no need for the extra geometry as in the same could be achieved with a 5 or 6 sided disc.

djwaterman
12-29-2011, 01:59 AM
Yes, there's no need for the extra geometry as in the same could be achieved with a 5 or 6 sided disc.

Is that what Lightwave on Mac looks like? And what tool is that?

Yes, agreed with others, you have 5 point polygons in an area that is not good for them and they show up, so make it all quads and I would say the problem disappears.
Just replace the object with the new versions in Layout and Dr Wheel will not be affected.

Also the Board itself has a similar problem up near the top end curve, check to see if your mesh is all quads in that area, if not, see if you can make it so.

meshpig
12-29-2011, 02:58 AM
Is that what Lightwave on Mac looks like? And what tool is that?


Hey Sydney... yes, LW mac has always had an option in the hub where you can modify the appearance.

- That's the "Cut" tool. Old toolset but the only difference between it and bandsaw, " " p is it excludes tripling actions on a single quad. 2 or more but imho less is more.

meshpig
12-29-2011, 03:14 AM
... like you can adjust the cut in bandsaw p whilst active. LWCAD of course makes that slightly unnecessary.

djwaterman
12-29-2011, 04:50 AM
I tried the Cut tool but it's not interactive, also I'm not sure I understand why you'd use it and not Bandsaw Pro. It's just one of those tools I've never touched until now. Sorry for thread hijacking.

meshpig
12-29-2011, 05:15 AM
I tried the Cut tool but it's not interactive, also I'm not sure I understand why you'd use it and not Bandsaw Pro. It's just one of those tools I've never touched until now. Sorry for thread hijacking.

I like the cut tool because it isn't interactive and leaves end points unconnected. LWCAD (http://www.wtools3d.com/) on the other hand surpasses Bandsaw Pro in terms of interactivity.

daz1761
12-29-2011, 08:15 AM
Thanks guys

Im not sure the best way to go about this now, clearly my wheel has issues but Ive already made the side decal in photoshop that is the exact measurements of my previous wheel.

So if i did do it again, shall I start with a disc? I did experiment with a 5 sided disc but as soon as i subpatched it, it turned into a sphere

Is there any way i repair what i have got?

Thanks

djwaterman
12-29-2011, 09:49 PM
I tried to upload this as a PDF but it wouldn't upload so I have to do it the hard way. This is a lesson I made for you. You should be able to just remake your wheel, simply use the existing one as a reference in the background layer and remake the new one to the same dimensions, your surface image should still fit, just assign the existing surface to the new object.
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_001.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_002.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_003.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_004.jpg

djwaterman
12-29-2011, 10:07 PM
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_005.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_006.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_007.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_008.jpg

djwaterman
12-29-2011, 10:09 PM
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_009.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_010.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_011.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_012.jpg

djwaterman
12-29-2011, 10:11 PM
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_013.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_014.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_015.jpg
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_016.jpg

djwaterman
12-29-2011, 10:16 PM
http://i1210.photobucket.com/albums/cc401/djwaterman/Whee_017.jpg

I hope this helps, the main point here is that the shape is all quads and how to divide the disk up using some tools so that it is all quads as well. If you make this shape again and keep it to the same proportions of the original, you shouldn't have to re-make your textures to fit.

Sorry for the giant post but I could get my pdf to upload.

meshpig
12-29-2011, 10:21 PM
Thanks guys

Im not sure the best way to go about this now, clearly my wheel has issues but Ive already made the side decal in photoshop that is the exact measurements of my previous wheel.

So if i did do it again, shall I start with a disc? I did experiment with a 5 sided disc but as soon as i subpatched it, it turned into a sphere

Is there any way i repair what i have got?

Thanks

I'm sure it can easily be fixed. Start with a five sided disc and select the loop of the five side polys and run the cut, bandsaw or knife tool over it so the loop is cut in 2. Then sub patch it... if you make 4 cuts ( by mirroring the cut in the numeric pane or right clicking the knife tool after the first cut) so there are 4 bands, it will sharpen up when sub patched. And so on... Bevel 'b' the n-gon or five sided poly and again to tighten it up cut more loops in half.

Set it up as a scene and pkg it.