PDA

View Full Version : Demoreel question



Skinner3D
12-20-2011, 09:33 AM
I am in that grey area again in which I really want to model something, but am not sure what to do. I guess more than that I am not sure what I should be doing to make the most of the models I make.

For a modeling demoreel, what should I be looking to do? Take the attached picture for example. Am I more hireable if I model as much detail as possible on this creature, or if I model this with very little detail and use Zbrush to finish it up?

I would like to get into games, but I prefer to model everything and use simple textures. I know there is a lot of low poly models and normal mapping and all of that, but is there a niche in which you make the really hi rez models? I would think cinematics and pre-viz would be like that, but that is where I don't have a clue.

geo_n
12-20-2011, 10:12 AM
Game models are different. They follow strict specs. More time consuming imho. Check this out really good game modellers.
http://www.dustinbrown.com/
http://www.zbrushcentral.com/showthread.php?150054-Orb-game-environment-stuff

If previs models are anything like the models made for tv, film, then they can vary from ugly to great. :D

Skinner3D
12-21-2011, 07:46 AM
Wow that gives me a lot to think about.

I think for now I just need to concentrate on getting my hi-res modeling good. It looks like the low poly are generated from there, which is not something that I would have expected.

OnlineRender
12-21-2011, 08:05 AM
Wow that gives me a lot to think about.

I think for now I just need to concentrate on getting my hi-res modeling good. It looks like the low poly are generated from there, which is not something that I would have expected.

sort of ,kinda backwards the high stuff is generated via the low poly stuff , but ZB and 3DC repo tools come in very handy now ..

think of it as a base mesh, you create in LW for example you then take it into ZB and do your sculpting and export your maps .

game models are totally different , you need to take things into consideration like tripling the polyz ...

create a reel that will get you work , that is your main goal! keep is short 1 min 30 secs tops ,make sure you catch there attention within the first 10 seconds. " so stick an awesome model to start with "
your reels pretty much follows they rules so just keep pushing yourself
GL