View Full Version : FFX with Transparency maps problem

12-16-2011, 06:04 PM
Can anyone please tell me why transparency maps make look fibers transparent.?
I marked the problem on the attached image.
And yes I tried up to 32 on ray recursion limit.
And yes I tried with Classic cam as well as Perspective and even some real lens cameras.
And yes I tried many different AA settings.

If anyone else can think of anything else or have experienced similar problem and found a way around this problem please let me know.

Thanks in advance.

12-16-2011, 06:45 PM
Enabled Ray Traced Transparency? Just a thought.

12-16-2011, 07:17 PM
Yes.. Enabled, disabled tried everything i can think of.
I ha this problem with hair created in LW. Ray recursion limit fixed it.
This hair is with modeler guides and nothing seems to fix it..