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Simon-S
12-13-2011, 08:04 AM
Hi,

I am wondering is there is a tool or motion modifier which behaves similar to 'textured motion' but uses geometry as a reference rather than a texture?

I want to make a car drive over a bumpy hill which has been modeled, and to save time would like the wheels to follow the surface of the geometry.

Is there a way of doing this without going into dynamics?

Cheers,

Si

Simon-S
12-13-2011, 08:07 AM
DOH!

http://www.youtube.com/watch?v=NzgFeBA48Eo